Thank you for replying!
I forgot to mention that currently i am only playing the Bioware original Campaigns, as well as the 2 expansions (SoU and HotU).
I think i misread the documentation - i am interested in the change that "fixes the trident weapon focus bug", as well as the change to the Circle kick targeting.
Those two changes are under the "Community Patch NWNX Plugin" category (inside the RC4 documentation).
Do i need the Hak version installed to have those two changes active - or is the regular installer version enough?
Also, can you please elaborate on the Empower change - is Maximize now always better than Empower?
If a spell does like 1d6 +5 damage, in RC4 how much will it do with Empower and how much will it do with Maximize?
Again, thank you for helping out.
Changes and features listed under Community Patch NWNX Plugin paragraph are those you get access to only if you use NWNCX or (in case of hosting a module on internet via nwserver.exe, NWNX respectively).
Please read this. If you still have questions please ask them in a new thread because this is a custom content which is CPP supporting, im not able to give you full documentation and advices for it. The reason why the CPP requires NWNCX instead of patching nwmain.exe directly on his own is to:
- support other custom content (in other case it would be stealing part of the NWNCX focus)
- make custom nwmain.exe modifications compatible (NWNCX again, camera hacks)
- not break EULA etc. (I dont have a patching system and providing already patched nwmain.exe would be against afaik)
Re: Empower change. Starting with RC4, on the suggestion from the community the new default Empower Spell behavior is the one that was proposed in original NWN Campaing (empowering full normal spell result with all bonuses by one half in your example result of the 6-11+one half = 9-16) instead of the behavior introduced in SoU expansion (empowering only the dice part of the spell result and adding any bonuses into that, in your example result of the 1-6+one half+5 = 6-14).
This means that maximized is now NOT always better and Empower outshines Maximize (although more expensive to cast) for a spells that has a bonus to dice based on caster levels.
You in particular was advocating this behavior, so I dont understand your question.
Anyway, it is still possible to change this behavior anytime in game (via so called module switch) but its a bit difficult to do for a campaign as this option is not present in PC widget tool. Anyway, that way or another this gets problematic and visible only on a higher levels which you wont access in official campaigns so you are fine by any way of that.