Author Topic: Community Patch discussion and development thread  (Read 21022 times)

Legacy_Bogdanov89

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« Reply #135 on: January 23, 2014, 11:36:10 pm »


               A couple of things i am finding a bit weird, probably from the default NWN:

1. Throwing Axes are extremely heavy to carry.
Honestly these weapons are so rarely used, it seems extremely pointless for them to require 50 weight per 50 axes.
Perhaps changing it so that 50 Throwing Axes weigh about 15 weight?

2. Sling (slingshot) is not automatically a mighty weapon?
I find this very confusing: slings rely on their user's arm strength to create tension and power - how come they do not automatically benefit from Strength, like Throwing Axes?

Slings and Throwing Axes seem to be really unpopular weapons, and the small changes i suggested above would greatly improve their usage '<img'>
               
               

               
            

Legacy_Shadooow

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« Reply #136 on: January 24, 2014, 12:12:55 am »


               

Bogdanov89 wrote...

A couple of things i am finding a bit weird, probably from the default NWN:

1. Throwing Axes are extremely heavy to carry.
Honestly these weapons are so rarely used, it seems extremely pointless for them to require 50 weight per 50 axes.
Perhaps changing it so that 50 Throwing Axes weigh about 15 weight?

2. Sling (slingshot) is not automatically a mighty weapon?
I find this very confusing: slings rely on their user's arm strength to create tension and power - how come they do not automatically benefit from Strength, like Throwing Axes?

Slings and Throwing Axes seem to be really unpopular weapons, and the small changes i suggested above would greatly improve their usage '<img'>

#1 that is not problem, typically throwing axes are for high strength characters, otherwise everyone would used them since they are automighty and has best damage.

#2 yes sling is very underpowered and yes it should be automighty as well (considering the 3.5 rules). Changing this however is balance change and patch is very criticed for doing these changes so Im trying to avoid this as much as possible. Problem is that althought 3.5DnD rules are like patch for 3.0rules many NWN folks believe that this game remain same since it was based on 3.0rules as much they were unbalanced. So this won't be changed in the 1.71. Maybe as a module switch? I dont know, might be but needs more opinions Im not sure about that.
               
               

               
            

Legacy_Bogdanov89

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« Reply #137 on: January 24, 2014, 03:35:25 am »


               Thank you for replying '<img'>

About the Monk class in 1.71 RC3:

1. As far as i can tell, Monk uses Wisdom to increase his AC and to improve his Stunning Fist, Ki Strike (epic feats) and Quivering Palm - am i missing some other purpose of Wisdom for the Monk class?

2. I am confused about the Unarmed vs Kama monk - could you please explain to me which type of monk is better suited for what?
Which type of Monk has better damage output, and which type can get through enemy damage reduction/resistance better?

3. Do feats like Ambidexterity, Two-Weapon Fighting and Improved Two-Weapon Fighting actually improve the Unarmed Monk?

4. Can you pick Weapon Specialization and Epic Weapon Specialization in Unarmed?
Can you become a Weapon Master in Unarmed?

5. About the Monk's "Unarmed Base attack bonus" - i read on nwn.wiki that a multiclass Monk (at high levels) can reach a 6th attack in every round.
However what i do not truly understand is how important is this 6th attack for dealing damage?
Is that 6th attack a very big increase in Monk's damage, when compared to only 5 attacks in a round?

6. A general question: aside from using weapon enchants (like Kama +5), what else can i do to get through enemy (physical?) damage resistance/reduction/immunity?
Does Attack Bonus or Damage Bonus help get through enemy resistance/reduction/immunity?

7. Do Throwing Axes, Slings, Darts and Shurkens use Dexterity for their Attack Bonus - or Strength?


Thank you very much for all the help you have provided me in the past few days.
You are just amazing! '<img'>
               
               

               


                     Modifié par Bogdanov89, 24 janvier 2014 - 03:49 .
                     
                  


            

Legacy_Gruftlord

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« Reply #138 on: January 24, 2014, 10:13:25 am »


               most of your questions are pretty basic. i hope you have read the manual, but do not know about the wiki yet. here it is:
http://nwn.wikia.com/wiki/Main_Page
               
               

               
            

Legacy_Bogdanov89

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« Reply #139 on: January 24, 2014, 01:18:23 pm »


               

Gruftlord wrote...
most of your questions are pretty basic. i hope you have read the manual, but do not know about the wiki yet. here it is:
http://nwn.wikia.com/wiki/Main_Page


I have read the wiki top to bottom, but since i got literally zero experience in DnD, most of that stuff is like chinese to me.
Especially things like Damage Reduction/Resistance/Immunity and how to get through them.
I also tried googling every possible question i got, but i often find conflicting answers or people who are "not quite sure".

Also i am not sure how much nwn.wiki is accurate, how much has changed in the patches and what could have been changed/fixed in the 1.71 RC3.

I know that answering these "pretty basic" questions must be quite dull for you folk who have been DnD-ing for a decade, but it would mean a great deal to us if we can get a definite answer on some dillemas that are just not clear to us '<img'>
               
               

               
            

Legacy_Shadooow

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« Reply #140 on: January 24, 2014, 01:26:48 pm »


               

Bogdanov89 wrote...

Gruftlord wrote...
most of your questions are pretty basic. i hope you have read the manual, but do not know about the wiki yet. here it is:
http://nwn.wikia.com/wiki/Main_Page


I have read the wiki top to bottom, but since i got literally zero experience in DnD, most of that stuff is like chinese to me.
Especially things like Damage Reduction/Resistance/Immunity and how to get through them.
I also tried googling every possible question i got, but i often find conflicting answers or people who are "not quite sure".

Also i am not sure how much nwn.wiki is accurate, how much has changed in the patches and what could have been changed/fixed in the 1.71 RC3.

I know that answering these "pretty basic" questions must be quite dull for you folk who have been DnD-ing for a decade, but it would mean a great deal to us if we can get a definite answer on some dillemas that are just not clear to us '<img'>

yo, no problem just - can you repost your questions into general discussion? i will answer you there since this has nothing to do with CPP
               
               

               
            

Legacy_Bogdanov89

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« Reply #141 on: January 24, 2014, 02:30:32 pm »


               

yo, no problem just - can you repost your questions into general discussion? i will answer you there since this has nothing to do with CPP


Okay, sorry for creating a mess '<img'>

I made the thread here: http://social.biowar.../index/17817678

If you can please take a look at it.

Thanks again! '<img'>
               
               

               


                     Modifié par Bogdanov89, 24 janvier 2014 - 03:05 .
                     
                  


            

Legacy_Bogdanov89

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« Reply #142 on: January 25, 2014, 05:29:55 am »


               I noticed the NWN wiki mentions quite a few bugs in Arcane Archer's special arrow abilities, like Imbue Arrow and Seeker Arrow and Hail of Arrows and Arrow of Death.

The exact wikia quote is: "This damage is intended to penetrate damage reduction according to the arcane archer's enchant arrow bonus, but a bug in the game (not the script) prevents this."

Have these bugs been fixed in the Community Patch?
               
               

               


                     Modifié par Bogdanov89, 25 janvier 2014 - 05:31 .
                     
                  


            

Legacy_Shadooow

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« Reply #143 on: January 25, 2014, 06:57:06 am »


               

Bogdanov89 wrote...

I noticed the NWN wiki mentions quite a few bugs in Arcane Archer's special arrow abilities, like Imbue Arrow and Seeker Arrow and Hail of Arrows and Arrow of Death.

The exact wikia quote is: "This damage is intended to penetrate damage reduction according to the arcane archer's enchant arrow bonus, but a bug in the game (not the script) prevents this."

Have these bugs been fixed in the Community Patch?

Nope the damage reduction bug within the EffectDamage (which is technical name of the issue wiki describes and affect few other spells and abilites) wasn't fixed in CPP yet. Reason is that this is hardcoded into engine and not possible to fix, only workaround. And the workarounds for this are quite ugly. But I will look into this more closely.

Actually this ability should also add the damage from arrows and destroy correct ammount of arrows. But that would be balance change again and those are very hard to add/reason why they had to be added since many peoples complaints against them.

What Ive done for my PW is that Ive changed the ddamage type from piercing to magical which effectively "fix" this issue. This is not a fix in a true sense since monster can be immune to magic or mabe vulnerable which makes this problem again. But its often seen solution on many PWs.
               
               

               


                     Modifié par ShaDoOoW, 25 janvier 2014 - 06:57 .
                     
                  


            

Legacy_Bogdanov89

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« Reply #144 on: January 25, 2014, 07:07:39 am »


               Okay, any improvement is good!
Thanks '<img'>

However it would be awesome if a full fix was ever possible.
               
               

               
            

Legacy_R-TEAM

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« Reply #145 on: January 25, 2014, 09:06:15 pm »


               Hi,

i would love to see an up to date NWN Grimoire v4 with 1.69 + CCP additions .... '<img'>
(the V3 is still imho the best guide to NWN - sad , only to 1.68 ... )

Regards
R-TEAM
               
               

               
            

Legacy_Gruftlord

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« Reply #146 on: January 26, 2014, 07:44:06 pm »


               ShadoOow, did you see my post above about the glowing outline issue?
               
               

               
            

Legacy_Shadooow

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« Reply #147 on: January 26, 2014, 08:00:35 pm »


               

Gruftlord wrote...

ShadoOow, did you see my post above about the glowing outline issue?

yes but I had no chance to look at that issue again yet, but I already know about the non targetting trick and a fact that many "scaled creatures" having ugly highlight like that. But set them nontargettable isnt fix but a workaround with side effects. I thought the highlight is dependant on the base model not tail, but I guess I was mistaken, if thats true than there are only two ways how to solve this:
1) nwnx plugin that removes the tail highlight
2) create a copy of the horse for each basic character race (which is something a CPP cannot provide)
               
               

               
            

Legacy_Shadooow

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« Reply #148 on: January 26, 2014, 08:05:54 pm »


               

R-TEAM wrote...

Hi,

i would love to see an up to date NWN Grimoire v4 with 1.69 + CCP additions .... '<img'>
(the V3 is still imho the best guide to NWN - sad , only to 1.68 ... )

Regards
R-TEAM

I plan to update a NWN 3.5 edition to CPP an 1.69 if isnt already. Grimoire says nothing to me what is the difference between Grimoire and PRC? At any way its huge, your best chance is to start yourself on that matter.

Builders usually arent very satisfied with CPP so its not likely to see any new content specifically for it.
               
               

               
            

Legacy_R-TEAM

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« Reply #149 on: January 27, 2014, 11:46:25 am »


               Hi,

NWN Grimoire V3 -> http://nwvault.ign.c...r.Detail&id=729

Regards
R-TEAM