New Patch update, beta 4:
Few comments to this release:
1) Why I have added custom icons from BoomWav and Q-Necron?
Because if anyone uses different in their override/patch hak whatever they will not see icons from Patch at all. As I many times emphasized, all files from Patch has lowest priority, anything in override, module and haks will override them, thus players with for example Amethyst Dragons's class icons won't notice this. These icons will see only those who have not added such icons in their override. I have added these icons into patch as they are improving the default icons while keeping their look just colorize them with sense. I know, some peoples will tell me they like default light brown ones. Well take these chance, if you won't get used to it you can add default icons into your override and you are fine.
2) Why I have removed certain metamagic options from some spells?
DnD rules clearly states that spells without somatic component cannot be stilled and spells without verbal components cannot be silenced. Other spells had no effect anyway (tasha, wounding whispers, shelgarn's blade) and most of you didn't even knew its (not) possible anyway. These changes are perfectly fine in multiplayer, ELC will normally allow player to join the server but all prepared spells with now invalid metamagic will disappear.
PATCH 1.71 beta4 DOWNLOAD (installation: extract into NWN root folder and allow overwrite everything, except dialog.tlk if you have non-english one)
Fixed broken stuff from previous Patch version- fixed 70_mod_levelup script that incorrectly deleveled palemasters taking EMA/EW
- poison from failed check in "poison weapon itemproperty" reworked to disallow to remove with other than neutralize poison spell
- fixed Black Lotus Extract poison script that wasn't doing anything (70_p1_poison19)
Removed features from previous Patch version- removed empower/maximize scripting support from Tasha's hideous laughter spell script (as the empower/maximize shouldn't affect this spell)
New fixes and featuresplaceables.2da - light Z position switched between Large and Medium flame placeable
feat.2da - fixed death attack 20's feat successor
- deathless mastery touch hostile settings corrected
spells.2da - spell icons changed for psionic abilities to ir_GenPsionic
- legend lore innate level corrected to 4
- metamagic corrections:
- Shelgarn's persistent blade can be extended now (extending was implemented in spell script already)
- Lesser dispell and ultravision can be quickened now
- Knock and Scare spells can be silenced now
- Knock spell cannot be stilled anymore (since its missing somatic component)
- Ethereal visage, Lesser dispell and Ray of enfeeblement spells cannot be silence anymore (since they missing verbal component)
- Wounding whispers cannot be empowered/maximized anymore (empower/damage doesn't affect damage shield spells in general)
- Tasha's hideous laughter cannot be empowered/maximized anymore (spell duration should not be affected by metamagic)
- Shelgarn's persistent blade cannot be empowered anymore (imo typo instead of extend spel)
- Stone to flesh cannot be extended anymore (instant duration)
des_crft_spells.2da
- legend lore innate level corrected to 4 which will allow to craft wands with this spell
Tileset fixes: - tid01_f02_01 - extraneous polygons at -133 removed (very probably meant for another tile)
- tdm01_s10_01 - extraneous white polygon removed
- tin01.set - visibility node for home groups corrected to default (Zwerkules)
Creature fixes: - added missing death spells immunity to alhoon, dracolich (unused skin) and all liches + Masterius
- added missing skin to Widow Hagatha (undead traits per her racial type)
- corrected palette category for "greater/older elemental slam" creature item
- removed secondary immunity to paralyzation from dracolich skin
- removed secondary electrical damage from will-o-wisp creature weapon
Spellscripts:Sound burst - deaf creature are immune to the stunning from sound, they however still receive damage (3.0/5 rules)
Ghoul touch AOE - fixed wrong effect linking that ommited attack penalty
Scare,
Doom,
Howl: Doom,
Gaze: Doom,
Ghoul touch AOE - damage penalty changed to slashing in order to affect physical damage
Haste,
Blinding speed - haste from other sources won't be removed anymore (doesn't stack anyway)
Control Undead - added effect and duration scaling in order not to dominate undead PC (as per other dominating effect spells)
Undead Graft - halfleves are also immune (3.0/5 -> half-elves should be technically treated as elves)
Psionic mind blast 10m radius - fixed signal event that didn't fired in all cases, radius size shortened to 10m (instead of 15m) per description
Psionic charm monster - cone size lenghtened to 11.0 to unite with other cone abilities
Stone bones - spell work only for corporeal undeads now as incorporeal doesn't have bones (3.0/5 rules)
Implosion - implosion has no effect on creatures in gaseous form or on incorporeal creatures. (3.0/5 rules)
Expeditious retreat - fixed stacking with itself
Other scripts:-
70_mod_levelup script improved: two new exploit checks added and script rewritten in order to allow easy use to builders trying to run custom script in this event
- NWN disease engine rewritten to improve upon disease/poison change introduced by previous Patch version
- ability score losses from disease are now handled by special script for each disease and new include "70_inc_disease"
- Neutralize poison spellscript improved in the way it does remove poison/disease ability losses if the module use default disease/poison 2DAs
-
Magic electrifier script improved (based on The Krit's Customizable Magic Electrifier):
- feedback messages were added in a few cases that did not have them
- feedback messages are private (no longer broadcast to nearby party members)
- electrifier energy is saved over server resets (if using server vault characters). More specifically, the energy goes with the electrifier item, rather than with the PC using the electrifier.
- charging an item does not uses up all charges if the charger energy is sufficient for more charges than item needs
- items can be limited to fewer than 50 charges (Ring of Nine lives and Golden Chalice of Lathander were limited to their base charge count)
- undroppable items have been blocked from destruction
-
added new constants into nwscript core include - ATTACK_BONUS_CWEAPON1
- ATTACK_BONUS_CWEAPON2
- ATTACK_BONUS_CWEAPON3
- ATTACK_BONUS_UNARMED
- these constants works for EffectAttackIncrease/Decrease functions and allows to make an attack bonus working only when fightning with creature weapon or unarmed
TEXTURES- added Enhanced class icons" and "Enhanced skill icons" from BoomWav
- added "Custom domain icons" from Q-Necron
DIALOG.TLK changes:- improved stunning fist listed in stunning fist description as "required for"
- corrected the level when Harper Scout may choose second favored enemy
- corrected innate level of Owl's Insight, Lesser dispell magic, endure elements and protection from elements spells
- corrected innate level of Legend Lore to *4* as per new value from this patch
- corrected range of Aura of glory spell
- corrected the electrical damage ammount in Storm of Vengeance description
- removed note about favored enemy's bonuses doesn't increase for Harper Scout (per WhiZard's research)
Auto 2DA Merger:- now handles new collumns properly
- now allows comments (// style) in *.ini files