Author Topic: Tileset Specific door question.  (Read 342 times)

Legacy_Borden Haelven

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Tileset Specific door question.
« on: December 17, 2011, 02:06:38 am »


               Never dabbled with these. How do I start making some? I've make doors and transitions for tiles but what's the difference with tileset specific & generic doors?
               
               

               
            

Legacy_Lord Sullivan

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Tileset Specific door question.
« Reply #1 on: December 17, 2011, 03:41:40 am »


               Tileset specific are pretty much non-standard size doors, unique doors that can't be used everywhere.

Like the rural "Wall" doors, the forest "Wall" doors, the City "Wall" doors.
               
               

               
            

Legacy_Bannor Bloodfist

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Tileset Specific door question.
« Reply #2 on: December 17, 2011, 07:38:29 pm »


               There are other differences between generic and tileset specific doors as well.

1) Generic doors uses "genericdoors.2da" where you have to pick a door from the door placeable option in the toolset.

2) Tileset specific uses "doortypes.2da". If a tileset has an entry in the doortypes.2da, IE a door is defined for that tileset, then that specific door will always paint when whatever tile it is assigned to is painted in a given area.

3) Being tileset specific, means that the same door can NOT be used in another tileset, without adding an additional line in the doortypes.2da

4) You CAN'T use the same mdl for more than one entry for a given tileset, each specific instance requires a new line in the doortypes.2da.

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Basically there are two main advantages to using tileset specific doors
1) Tileset specific doors auto paint for you, so the builder does not have to go find the door from the generic lists..
2) Tileset specific doors can be different sized or shapes than what is considered generic (2x3 rectangular) sized doors.

Another
               
               

               


                     Modifié par Bannor Bloodfist, 17 décembre 2011 - 07:42 .