Bioware Archive
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
SMF - Just Installed!
Home
Help
Login
Register
Bioware Archive
»
Bioware Archive V2
»
Custom Content and Community Expansion Pack
»
RE: Frame Length Standards for Certain Animations
« previous
next »
Print
Pages: [
1
]
Author
Topic: RE: Frame Length Standards for Certain Animations (Read 325 times)
Legacy_Pstemarie
Hero Member
Posts: 4368
Karma: +0/-0
RE: Frame Length Standards for Certain Animations
«
on:
December 10, 2011, 08:49:40 pm »
Anyone know if there are any standards for the frame length of certain animations? If so, is it documented anywhere?
Specifically, I'm looking for information on how many frames the following should be:
cpause1
cdead
Logged
Legacy_ShadowM
Hero Member
Posts: 1373
Karma: +0/-0
RE: Frame Length Standards for Certain Animations
«
Reply #1 on:
December 10, 2011, 09:08:15 pm »
Did you load in the standard animation keys? they have all the length preset. but you could change them. cdead is pretty much 1 it the position the creature is when it dead, I believe. cpause1 is 90 frames from the standard load.
Logged
Legacy_Pstemarie
Hero Member
Posts: 4368
Karma: +0/-0
RE: Frame Length Standards for Certain Animations
«
Reply #2 on:
December 10, 2011, 09:18:00 pm »
heh - hadn't thought of that.
Logged
Print
Pages: [
1
]
« previous
next »
Bioware Archive
»
Bioware Archive V2
»
Custom Content and Community Expansion Pack
»
RE: Frame Length Standards for Certain Animations