Author Topic: New Carrion Crawler - WIP  (Read 632 times)

Legacy_Pstemarie

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New Carrion Crawler - WIP
« on: December 05, 2011, 11:24:29 am »


               Using Atom's Centipede as a base. This reflects the overall shape of the creature. I still need to add the upper part of the head and mouth, add the skinmesh, and finish animating it...

'Posted
               
               

               
            

Legacy_SuperFly_2000

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« Reply #1 on: December 05, 2011, 12:08:24 pm »


               You're off to a scary start ;-)
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #2 on: December 05, 2011, 03:36:46 pm »


               Nice!  I love seeing some of the more classic D&D critters make it into NWN.  I'm looking forward to checking this one out when it's done.
               
               

               
            

Legacy_NWN_baba yaga

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« Reply #3 on: December 05, 2011, 03:51:40 pm »


               nice start. But have you ever checked out mine designed like the old ones from the baldurs gate games?. It is included as a WIP in the babastuff01 hak with some animations.

'Posted

http://nwvault.ign.c...s.Detail&id=648
               
               

               


                     Modifié par NWN_baba yaga, 05 décembre 2011 - 03:53 .
                     
                  


            

Legacy__six

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« Reply #4 on: December 05, 2011, 05:29:15 pm »


               Hrm. Interesting idea, and it certainly looks good for what it is. Although I was kind of expecting/hoping for a more millipedal look than centi. That's probably personal bias tho as millipedes creep me out a lot more.
               
               

               
            

Legacy_henesua

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« Reply #5 on: December 05, 2011, 08:36:06 pm »


               Although this looks promising, I do prefer Baba's caterpillar style more. Any chance of a collaboration between you two?
               
               

               
            

Legacy_Pstemarie

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« Reply #6 on: December 05, 2011, 11:14:51 pm »


               @ Baba - I've seen your model and I really like it, but I always envisioned the carrion crawler as more of a tentacle attacker and a little less likely to rear up when attacking. Its actually what inspired me to give this one a crack. My concept of the carrion crawler is a critter that paralyzes you, then comes in with that aweful maw of fangs to finish you off...

'Posted

@ Henesua - What you're looking at with the body is essentially the bone structure that will be used for the skin. Once I've got the skin on, it should have a more tubular shape. I also want to try converting the bones to dummy nodes once the skin is weighted and seeing what happens. I also have to do something quite a bit different with the legs as well.
               
               

               


                     Modifié par Pstemarie, 05 décembre 2011 - 11:19 .
                     
                  


            

Legacy_henesua

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« Reply #7 on: December 06, 2011, 12:07:53 am »


               Sounds good to me. And I certainly don't want to derail your inspiration. About those 2nd edition tenacles though... they reminded me of the Sathar and of Otyugh's with those pads at the end of the tentacles. have you looked at the previous generation carrion crawler?

And yes... all of this was just a vehicle for putting a Star Fronteirs creature out there and seeing how poeple would respond. I miss that game. We never got off Volturnus. My party consisting of a Dralasite, Vrusk, Yazarian, and Human have been hanging with the Ulmor and the Kurabanda since the mid 1980's. I often wonder how they are doing...
               
               

               
            

Legacy_Pstemarie

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« Reply #8 on: December 06, 2011, 11:15:14 pm »


               Man that pick you linked takes me back...I actually kind of like the overall look of that. Maybe I'll do a version of that as well so I have something to fall back on if the skinmesh crashes and burns. ':whistle:'

And yes I played Star Frontiers too....ahhhh....sweet nostalagia. Sadly, the campaign was short lived cause one of the guys brought over a copy of Gamma World....
               
               

               


                     Modifié par Pstemarie, 06 décembre 2011 - 11:19 .
                     
                  


            

Legacy_Pstemarie

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« Reply #9 on: December 10, 2011, 05:44:17 pm »


               Reworked the head and completely remodeled the tentacles. Each tentacle now consists of a skin and 10 bones (the head and nine articulation dummies). I have begun preliminary animation work on the tentacles, animating them so that they will function somewhat similar to a whip...

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Legacy_Pstemarie

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« Reply #10 on: December 10, 2011, 06:58:53 pm »


               First animation sequence - ce1slashr. Note the articulation on the tentacles...

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Legacy_The Amethyst Dragon

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« Reply #11 on: December 10, 2011, 07:17:52 pm »


               Nice looking already.
               
               

               
            

Legacy_ShadowM

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« Reply #12 on: December 10, 2011, 08:49:20 pm »


               Nice, look exactly how I am going to change my carrion crawler. All skinmesh right?
               
               

               
            

Legacy_Pstemarie

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« Reply #13 on: December 10, 2011, 09:30:34 pm »


               

ShadowM wrote...

Nice, look exactly how I am going to change my carrion crawler. All skinmesh right?


The tentacles are skinmesh, as will be the body.
               
               

               
            

Legacy_Pstemarie

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« Reply #14 on: December 10, 2011, 10:14:53 pm »


               I'm stumped  - the tentacles render in the toolset, but not the game. Anyone want to mess around with it feel free...

http://social.biowar...t_file_id=11264
               
               

               


                     Modifié par Pstemarie, 10 décembre 2011 - 10:15 .