*yawning and stretching and smiling*
What a nice long winter's nap!
'>
Anyway, I have done the basics of my Snow Mogul barricades. The texture works moderately well (though you can't see the icicle or stone parts yet) and the PWK works in game the way I want...
These are just placeholders for now, I'm still working on the models.
Here's what I said in my readme...
These three barricades are designed to fit together and work with both the walls and cliffs of the rural winter tileset.
plc_mogulris: A snow mogul riser designed to pile up against a cliff wall.
plc_mogulcen: A snow mogul designed to stand alone or with the others in the center of a passage.
plc_moguldwn: A snow mogul downer designed to hang over the edge of a cliff (with icicles).
Each mogul can be adjusted enough to either completely block a single tile passage or to leave a gap large enough for passage (creature would wade through snow in the gap).
In a canyon, put risers to left and right and center piece in the middle.
On a ledge, put riser against the wall, downer over the edge and center in the middle.
On a raised path, put downers to either side and the center in the middle.
Or leave the middle empty to merely constrict the passage and provide a tactical bottleneck.
Ciao!
Modifié par Vibrant Penumbra, 30 décembre 2011 - 05:51 .