Hello out there,
got another problem to solve and I hope, someone will get me into the right direction.
I'd like too add an open-close-mouth-animation to a flying dragon-mdl, so, when it casts a spell, it looks like the animation of the NWN-mdls (c_drgXYZ): Open the mouth->(spell is cast)->close the mouth.
I found/know the following:
cconjure1 - Spell Preperation Loop 60 frames
ccastout - Tweening from Spell Preperation Loop to Spell Launching loop 15 frames
ccastoutlp - Spell Launching Loop 30 frames
I have successfully altered the original "always closed mouth"-animation to a motion of opening and closing. And animations show up IG, when casting a spell. (All alterations are based on the original closed mouth animation-part.)
The thing I don't get to work is, that, after casting, the mouth is/stays closed.
I created the following animations:
ccastout versions
(original close only)
1 is close->open
2 is close->open->close
ccastoutlp versions (sorry, forgot the LP here... corrected)
(original close only)
1 is close->open->close
2 is open-->close
cconjure1= original=close
I tried all kinds of combinations, eg. only an altered ccastout or only ccastoutlp or both altered versions, but I always end up with an open mouth.
So, how do I tell the model to to "shut up" again???
Modifié par TheOneBlackRider, 24 novembre 2011 - 08:54 .