Hey, Big Guy! :happy:
lordofworms wrote...
do you have the model linked to an "a" node? out of curiosity?
Nope. Just pressed ok when it said to make the animroot plc_whrlpl_9m
'> How do I add an "a" node? That "dummy" button didn't seem to do anything
'>
also in the placeables.2da make sure you are not trying to 'reflect' any images, your ENVMAP should be set to ****.
Yipper!
Did that.
I got rid of the inner cone and now it doesn't flicker, but I can't get the silly texture anim moving again
Here I noticed my normals were flipped (That sounds so
naughty!)
really funny though , when I first looked at that I was like? wait? how did she get my copy of undersea v10? cause that whirlpool looks almost identical to my own (built into the tileset itself, so placing is dependent upon the tile itself.
Darling, I
am a creature of shadow, you know
'>
I guess incredible minds think alike eh Penumbra?
Or Big Guys never notice a little "vp_snatchnrun" service in their system tray? :innocent:
So I doubled the faces of the cone & top and got this cool interference effect (because I forgot to animate the texture on the outer faces... but I like it
'> Animates great... in 3DS <>
And, somehow, that weird clipping just disappeared when I removed the inner cone...
But without the whirling dervish, a whirl pool is just a pooh-l
Guess I better re-read Bannor's toot=]
Tootles!
Modifié par Vibrant Penumbra, 25 novembre 2011 - 04:00 .