henesua wrote...
Don't be discouraged. I think this system is useful. Keep going!
However, I think a durability system is most useful if it can be switched on only for a few specific items, but everything else is by default UNaffected by the system.
I definitely agree with Henesua - by all means keep going. While it may not be something I would use, I'm sure you'll find enough people willing to give it a whirl - just like that DMFI Lite project you developed. Furthermore, instead of having the system on for only certain items, as Henesua suggests, why not add a module switch that allows it to be turned off completely - especially if its a component of a larger system.
All that being said, I suppose when I think further on this matter, a durability system does offer a lot of options for how to deal with characters that look like pack mules. It burns up items and gold - something that many modules fail miserably at. If you wanted to have some real fun you could script in some nasty little surprises for what happens when two potions a PC is carrying break and mix together.
Modifié par Pstemarie, 23 novembre 2011 - 12:38 .