Thanks for the compliments guys.
The colors for that sunrise effect were accomplished by customizing the colors ("sun diffuse color" and "sun fog color"), fog clip distance (65) and shadow opacity (60) for the "Exterior Sunset" environment settings. For the colors I just used the basic colors (pink c1r1 and orange c2r3 - where c = column and r = row on the color table).
The thatched roof variants seemed a natural extension of the tileset and largely come from the "look" I'm trying to achieve with my module. I wanted a village that really conveyed that impoverished look, but not in a rundown sense. After doing some research on small medieval towns and villages, it quickly became apparent that mud-brick and thatch were the main building materials in such places. However, I felt mud-brick would look too impoverished and wasn't really looking to create an entirely new line of buildings for TNO. Thus, I opted just to "thatch" the roofs on some of the buildings - which the DLA team had already done on some models.
We discussed the hobgoblins a long time ago and couldn't really come to a consensus on what to do with them. Baba Yaga made some great looking Uruks that could be used for hobgoblins -
http://nwvault.ign.c...s.Detail&id=648 - as long as you don't mind a LotR look to them. Alternatively, you could use the LotR orcs Diademus made some time back. I believe they are in Cervantes Creature Override Compilation -
http://nwvault.ign.c...s.Detail&id=629
Modifié par Pstemarie, 20 novembre 2011 - 07:27 .