Author Topic: How do i find out the name of a bioware TGA?  (Read 371 times)

Legacy_Draygoth28

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How do i find out the name of a bioware TGA?
« on: November 16, 2011, 11:28:49 pm »


                   Is there an easy way to find the name of a specific Bioware TGA?
(ex. the texture for the Polar Bear). I have searched for a list, but maybe I am not searching for the right thing, or one doesn't exist.
               
               

               
            

Legacy_Lightfoot8

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How do i find out the name of a bioware TGA?
« Reply #1 on: November 16, 2011, 11:47:55 pm »


               c_bearkodi There is both a .dds and a .tga.

I found it by opening up the .uti file.
...

let me start from the begining. 

I went to the lexicon and found the ResRef for the polar bear.   Resources

I then opened up NWExplorer and did a search for the blueprint for the bear.   
search for  "nw_bearpolar"   you could add a .uti to the end of it if you want to be sure to get the Blueprint..  

I then looked for the Appearance Type in the blueprint.   It was 204.  

Then I looked up line 204 in appearances.2da  and found the bear was Race_Type  c_bearkodi.   

Form there you can search in NWExplorer to find the model and find the BitMaps in it.   Or just search for the bitmaps hoping they are the same name as the creature.  
               
               

               


                     Modifié par Lightfoot8, 16 novembre 2011 - 11:57 .
                     
                  


            

Legacy_Draygoth28

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How do i find out the name of a bioware TGA?
« Reply #2 on: November 17, 2011, 12:05:41 am »


               Thank you I will remember this for future projects. I took a blind stab at it and renamed the skin c_bearpolar, because this was the name of the portrait. I lucked out and that was it.
               
               

               
            

Legacy_OldTimeRadio

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How do i find out the name of a bioware TGA?
« Reply #3 on: November 17, 2011, 12:26:44 am »


               This picks up where Lightfoot8 leaves off.  It's a very quick way to hunt down the bitmap filename using NWN Explorer Reborn from the NWVault.

1. Find the model you're looking for (let's say, c_penguin) in NWN ER and double click on it
2. When you see the 3D model appear in the viewport, click on the ASCII Model Hierarchy tab at the bottom of the viewport
3. Expand the tree list of TriMesh objects under the model header and there you are going to see the pieces of geometry which make up the model.
4. As you click on those, the bottom window will show you the information about each of the meshes that make up the creature, including the texture which is referred to as "bitmap".  So in this case, for the penguin, the texture is c_penguin

'Posted


And if you're going to mod the texture...

To find the highest quality version of that bitmap (and still using the NWN ER), go all the way to bottom in the left hand tree list and count 7 up.  You should see an entry called "NWN Texture Packs".  Expand it.  You'll see a bunch of texture packs.  You can search through all of them if you like but it's important to remember that the highest quality versions of the textures are in the items which end in TPA.  One step down in quality of the same textures will be stored in the TPB entries and the worst quality versions of the same texture will be stored in TPC.  This is true for everything but 1.69 content, which is stored in the DDS/TGA portion of NWN: 1.69 Patch Data in the same tree list on the left. 

This method works to easily find the best version of a texture about...95%+ of the time.


'Posted

And to export a texture,  just have it selected, right-click and Export or (if it's in DDS format) Export TGA.
               
               

               


                     Modifié par OldTimeRadio, 17 novembre 2011 - 12:29 .
                     
                  


            

Legacy_Draygoth28

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How do i find out the name of a bioware TGA?
« Reply #4 on: November 17, 2011, 01:48:33 am »


               you guys are awsome...