Well now.
I've this *fine* bit o' jewelry from the Lady Estelindis, but when I import it into Max, I lose the texture map (which is a PLT).
I've tried buildin' a TGA texture with the same name, but that just don't map neither.
Now, the work the Lady did was wonderfully fine and I do *not* want ta lose it nor mess it up, so my question is this:
When dealing with a PLT mapped model, how do you work with it in Max without losing the mapping info?
Will I need ta be askin' fer the original Max files and text editing the final mdl file to replace .tga with .plt?
I *do* have the plt plug-in fer GIMP and know me way around text editing mdls, an such. But PLTs an' MDLs? I'm scratchin' me old head on that one.
*orders a round o' ale fer those as helps out*