Ok Vaei's animations are in the a_fa and a_ba_non_combat supermodels. The Grokko Smash and Uh-Oh (hanging) animations were removed due to lack of available slots. Current plans are to implement the Uh-Oh animation as an alternative "Prisoner" phenotype.
The animations can be activated by entering in the commands as outlined in my previous post. Alternatively they can be scripted using the constants defined below:
ANIMATION_LOOPING_CUSTOM5 = headache
ANIMATION_LOOPING_CUSTOM7 = crossed
ANIMATION_LOOPING_CUSTOM8 = jump
ANIMATION_LOOPING_CUSTOM9 = follow
ANIMATION_LOOPING_CUSTOM10 = crouch
ANIMATION_LOOPING_CUSTOM16 = onward
ANIMATION_LOOPING_CUSTOM17 = thought
ANIMATION_LOOPING_CUSTOM18 = sleep
There is NO phenotype change necessary to use the new animations.
Modifié par Pstemarie, 14 novembre 2011 - 12:29 .