_six wrote...
43 is what pste has used at present
OK, that'll work for me. After looking at my files, it appears that I did the phenotype merge with the Q 1.2 hak, which stopped at pheno 40. Since then, 41 and 42, and now 43, are being used by Q. I'm not sure why, but I'd marked 41-44 as "Sanctum Reserved," but haven't used them for anything yet so that's a non-issue.
I
have used the 45-53 range as follows, though:
- I moved CEP lines 15-18 to lines 45-48. (In Q, 15-21 are used for ACP animations.)
- I added a crawling pheno as number 49.
- I moved CEP lines 30-33 to lines 50-53. (In Q, 30-33 are used for what look like Monk-style animations.)
Except for 46 and 49, these are all just 2DA placeholders for CEP entries that I'm not currently using and that it won't cause me any grief to move again if necessary. Pheno #46, however, was formerly the CEP flying pheno (#16). The crawling pheno is based on
Goudea's work, which I moved to #49 from its original location at pheno #20. Both of these I absolutely need.
For both of these phenos, I updated all of the model files necessary to make them operational in the CEP/Q merge as phenos #46 and #49. Thanks to some guidance from Goudea, I was also able to make each of them cloak-friendly -- that is, cloaks remain visible for characters when they are in the pheno. (I also overrode the mounted pheno to do the same, since I wanted cloaks to always be visible whether characters were flying, riding, or crawling.)
Because these two phenos (#46 and #49) are, in their current form, customized Sanctum content (by me) based on prior work, I'd be willing to contribute them to Project Q if there's interest and if that's in accordance with project's submission guidelines. But even if you're not interested in including them in Q, as long as phenos 46 and 49 remain clear, I won't have to worry about moving them again. And in any event, I'll try to keep any additional pheno work in the 100+ range, as your
reserved range guidelines suggest.
I've
re-posted this in the Project Q forums for reference as well.
henesua wrote...
This sounds promising, but I'm not sure how it will all work in Q. Given that Vaei's upgraded animations are likely to be added to another phenotype:
(1) will a player have to switch to that phenotype (sounds like 43) to take advantage of the upgraded animations by Vaei?
I would expect so, yes.
(2) will these animations require editing of clothing parts like robes and cloaks?
It's been a while since I did this, but I think so, yes. At least that's what I had to do to customize the flying and crawling phenos.
Modifié par AndarianTD, 13 novembre 2011 - 04:09 .