usagreco66kg wrote...
the new ranged weapon will not be able to function normally as previously mentioned.
You could go about it a few ways.. check the vault for the ISSIG flintlock from Daemon Blackrazors World of ISSIG.
Easiest way to go about it, is to create a new "spell" that will function as the "firing" of the gun. Set the weaponwield to match the line from the crossbow so that the animation is similar. replace the casting spells with your firearm sounds, etc. and you should be good to go.
The rest comes down to some scripting skill (the weapon is essentially casting a "spell") and getting the desired effect that way.
I like this suggestion. I can then script the weapon to perform as desired. I'm thinking along the lines of:
- Fires (If previously loaded)
- Hit or Miss determined based on whatever I come up with as a formula.
- Weapon needs reloaded before firing again then.
- Another widget would simulate the reloading process. (Likely some flavor text and animations with delays)
Gleym wrote...
They can, actually, if you look at the flintlocks on Ravenloft: Prisoners of the Mist. They have a script system for loading powder into the gun, then the bullet, and then firing. It's kinda crappy, though, since it doesn't take any of your stats into consideration as far as I can see, and even a level 20 character with an amazing attack roll and high DEX will rarely hit. Though I think that's just the server's doing.
I'm not worried about the ammunition or lack of feats. For what I'd envision and given the fact its for a Forgotten Realms Setting where most PCs would have no real knowledge of such weaponry, I like that the weapons would be abit clumsy to use. Its the animations for carrying and firing I was more concerned over. I see not using existing sling or crossbow versions as a plus as I'm purposely avoiding anything with high rates of fire for now. I will take DEX bonuses into consideration for whatever I cobble together.
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Thanks all for the comments and suggestions.
Modifié par kalbaern, 04 novembre 2011 - 03:05 .