New version or rather "quickfix" to adress few issues that were reported to me or I found them myself:
Still looking for someone willing to help me with german translation (its about fifty lines of text)!
DOWNLOAD (windows installer by AlDark)DOWNLOAD (7zip archive manual instalation for unix/MACDOCUMENTATION (in progress, link in my signature still leads to old version)
Now to the changes since beta6:Fixed broken stuff from Patch- fixed some missing Auto 2DA Merger patterns
- fixed GetSlashingWeapon to consider slashing+piercing weapons like halberd or scythe again
- fixed mind blank spells not properly removing bane/feeblemind effects
- fixed constitution stacking in the polymorph crash fix workaround
- fixed targetting issue with associates of a nonplayable creature in spellsIsTarget function
- AI decreases ineffective spell uses again due to the bug in the GetCreatureTalentRandom function (intent was to improve spell selection, which failed)
- unintelligent races like vermins uses healing (if they have it) again (they shouldn't according to bioware code, but due to the bug in script, this never worked until I unintentionaly fixed it) - new intent is that if builder gives them any healing talents, they should be able to use them
Additional features into existing content from Patch+ added missing adjustable holy and negative trap scripts
+ Spell Immunity precedence in ResistSpell check now takes into account also itemproperties with immunity to specific spell, spell by level or spell school placed on target's skin
HAK version- HAK version adds secret creatures, Belker and Goblin without arrow quiver
New fixes and features- added a new module switch to disable the Spell Immunity precedence in ResistSpell check
- added a new module switch to allow to ignore SR check inside all AOE spell effects
- partialy incorporated "Craft Magic fixes" by The Krit (as I caught some issues already)
- added Halaster into the GetIsFlying function
- fixed IPGetIsBludgeoningWeapon to consider bludgeoning+piercing weapons like morningstar
- AOE effects created from special abilities such as auras were set to be permanent, supernatural and undispellable
- enabled and implemented Belker's Smoke Claws special ability
- Sunbeam Innate level corrected
- several creatures added missing incorporeal flag: Allip and Summoned creatures: spectre, wraith, shadow, shadow lord and shadow fiend
- fixed incorporeal flag on spectre summoned from Pale Master feat (she have it but due to wrong script the effects weren't granted)
- several creature's AI level set to high: Halaster, Masterius, G'Zhorb, Demilich, Lich (21CR), Prismatic dragon and Harat
- removed Spell Mantle from demilich's spell selection (as he is immune to all spells, so whats the point)
- Spellscripts:
- Timestop spell in multiplayer affect only area where the spell was cast
- Sunbeam: oozes takes full damage as if they were undeads
- Heal and Mass Heal now correctly restores dying target's hitpoints to maximum
- Pulse whirlwind special ability: damage was same for all creatures in AoE, new feature: disperses cloud like effects like gust of wind does
- Shadow attack strength damage reduced to 1d4 from balance reasons (and also the fact that the shadow AI is now much more effective)
- AI:
- insivible casters switch back to offensive if their target suddenly can sees them
- casters with HIPS won't attack melee anymore but rather HIPS-cast
- creatures won't waste full-heal talents if they are not wounded badly
- undead creatures are now able to use Harm and lesser inflict spells, and even custom potions with these spells to heal themselves
- creatures won't move towards target when casting Time Stop spell
- creatures won't recast true seeing/see invisible spells if they still have old spell's effects on them
- Shadow's special AI rewritten to make his attack more effective (so shadow won't stay flatfooded anymore) and to fix an issue when shadow stopped attacking
Modifié par ShaDoOoW, 14 novembre 2011 - 02:04 .