I worked really hard and now this project is thanks to many other peoples who helped me near finish. After year of work... well it was worth it. The project now contains the largest collection of fixes and unique features into the game ever. Only to read all documentation takes hours hehe. Anyway, I added too many new features since beta5 than I intented so it needs at least a week or two of playtesting to make sure all features and fixes working as annouced, especially AI.
The main feature is that I fixed the crashing on other patch 1.69 language versions. With a new installer from Aldark its now easy to install with a language choice. Current languages are: English, Czech,
Russian (except language in installer no change to English so far), German
(without german TLK) and Polish
DOWNLOAD (windows installer by AlDark)DOWNLOAD (7zip archive manual instalation for unix/MACDOCUMENTATIONIf the game crashes when start after installation it means you choosed wrong language. If you have 1.69 german you need to choose German, if you are running on 1.69 english and you want German you need to choose English (and then later when I release it get a proper dialog.tlk of the language you need). This applies only for Polish and German as other languages dont have their 1.69 versions and thus are applied on English one with only dialog.tlk changed.
If there are any takers who would help me to make new Russian, German TLK or to translate installer texts in any language PM me. Also if there is anyone who is interested in support other languages, drop me PM as well.
Now to the changes since beta5:Fixed broken stuff from patch- fixed crashing on non-english 1.69 unofficial patches
- fixed glitch in delayed fireball script causing TMI
- fixed typo in drown spell that caused SR not being properly computed
- invisibility purge now doesnt have to be targetted
- removed Healing sting spell balance change
- AC type for creature skin restored back to default deflection from touch attack balance reasons
- ioun stones set back to "magical effect" from balance reasons (not everything have to be per rules)
- prevent AI to use an AA feat without a bow resulted in doing nothing
- corrected tcn01_c0207 tile that sometimes caused crashes
- fixed issue with timestop cast from npcs
New fixes and features- fixed server crash at death/unpolymorph of the polymorphed character with low on hitpoints- evards black tentacles grapple size bonus fixed
- added +1 ride skill bonus into Luckstone amulet
- Find traps spell cannot be extended anymore
- PDK feats cannot be used under many effects or when dying anymore
- PDK Heroic Shield cannot be targetted on party member in different area anymore, also fixed an issue with relogging that could prevent further use of this ability
- Bane spell Category fixed
- Epic Hellball spell wont damage/knockdown caster if cast on self
- AI - fixed (not) using throwing weapons in certain situations
- AI - fixed stop attacking when inside AOEs
- AI - fixed monsters sometimes ignoring Greater Sanctuary effect
- AI - fixed some situations where casters attack melee instead of cast spell
- AI - creatures with AI_LEVEL_HIGH or higher will effectively ignore/dispell Black Blade of Disaster
- Pulse: Level drain effect is now supernatural (so effect remain after resting)
- updated flying status on some creatures missing it
- flying creatures are now immune to the Grease spell
- oozes and sharks are now immune to the drowning (Drown spell and Pulse: Drown special ability)
- fixed Vine mine's subspells InnateLevel
- Shadowblend ability fixed and enabled to used by AI, also improved VFX to better suit effect
- Infestation of maggots: fixed a little glitch that could happen with immortal creatures
- added Destruction into specific spell immunity itemproperty
- Lizardfolk Shaman (A) blueprint name fixed
- all cobras racial type fixed (reptilian humanoids -> animal)
- fixed special AI for summoned shadow from SD feat
- fixed not copying local variables when dyeing an item
- assassin now can take epic skill focus: use magic device as a general epic bonus feat
- several new creature flags for custom content that allows to set creature being immune to drown, mark it as flying or mindless being
- weapon boost spells are now compatible with custom content, thus they will work for example with CEP weapons or Lance- blood frenzy and barbarian rages wont utter battle cry under silence effect/cast
- continual flame will dispell shadowblend effects
- fear aura will trigger only once per each creature entering- added portraits into fish group placeables
- added portraits into some door blueprints in default palette
- removed default wooden door portrait, most pre-1.70 placed door wont show up any portrait, only radial menu
- UMD DC for spellscrolls was changed to 7+InnateLevel*3 in order to allow use scrolls of lesser power to lower level characters- projectile traps
-- all projectile traps placeables are now set non-static (as they have to be nonstatic in order to trap could work anyway)
-- spells fired from projectile traps now ignores spell resistance/immunity/mantle
-- spells fired from projectile traps now have correct caster level as per trap script
-- spell DC changed between different trap difficulty versions
-- projectile trap dart, shuriken, arrow and bolt rewritten from scratch as they did nothing
TEXTs- corrected names of few spells in specific spell immunity itemproperty
- Planar Turning - automatic
- PDK feats feedback externalized
- Vine mine duration corrected to round/level to match script
- changed outdated loadhints to refer to the new NWN community site at
www.neverwinternights.info
Modifié par ShaDoOoW, 10 novembre 2011 - 02:04 .