Author Topic: November 2011 Custom Content Challenge: Underwater Stuff  (Read 3199 times)

Legacy_NowAndZen

  • Newbie
  • *
  • Posts: 25
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #60 on: November 07, 2011, 08:15:41 pm »


               @Vibrant Penumbra: I'm getting a vaguely Bioshock-esque feel from that frame. Of course, now that I said it, that'll be wrong. Damn Schroedinger.
               
               

               
            

Legacy_Zwerkules

  • Hero Member
  • *****
  • Posts: 1997
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #61 on: November 07, 2011, 09:08:51 pm »


               Yeah, damn Schroedinger. What he did to his cat was bad enough, but nobody has ever heard of his dog again after what he did to it.
               
               

               
            

Legacy_Vibrant Penumbra

  • Full Member
  • ***
  • Posts: 238
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #62 on: November 07, 2011, 09:10:18 pm »


               

NowAndZen wrote...
@Vibrant Penumbra: I'm getting a vaguely Bioshock-esque feel from that frame. Of course, now that I said it, that'll be wrong. Damn Schroedinger.

Well, a good try.
I think Ken Levine actually referred to the same source I pulled that from. So I'll give you a leedle peenk'<img'>
               
               

               
            

Legacy_Vibrant Penumbra

  • Full Member
  • ***
  • Posts: 238
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #63 on: November 07, 2011, 09:16:42 pm »


               

Zwerkules wrote...
Yeah, damn Schroedinger. What he did to his cat was bad enough, but nobody has ever heard of his dog again after what he did to it.

':lol:'*giggling girlishly* At least his...
Oh, can't say that... ':unsure:'
Or that <>

Hmph. ':huh:'
Kitty could handle it and Fido deserved it just isn't as funny '<img'>

Oh, well. Off topic anyway '=]'
               
               

               
            

Legacy_lordofworms

  • Sr. Member
  • ****
  • Posts: 422
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #64 on: November 08, 2011, 12:05:24 am »


               I know what it is, a graphic from a obscure game created for the playstation called 'Critical Depth"?
thats my guess
               
               

               
            

Legacy_Vibrant Penumbra

  • Full Member
  • ***
  • Posts: 238
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #65 on: November 08, 2011, 12:14:24 am »


               

lordofworms wrote...
I know what it is, a graphic from a obscure game created for the playstation called 'Critical Depth"?
thats my guess

Wow! That's really... reaching '<img'>
I'll give ya my first non-visual hint (besides the context... you know, the theme?) 'cuz i like ya so much: c1870

And, yes dear, you get an X, too.'<img'>
               
               

               


                     Modifié par Vibrant Penumbra, 08 novembre 2011 - 12:16 .
                     
                  


            

Legacy_NowAndZen

  • Newbie
  • *
  • Posts: 25
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #66 on: November 08, 2011, 03:10:18 am »


               Oooh! Oooh! It'sTwenety-Thousand Lagues Under the Sea! Tentacles and sea monsters galore. Beware, Japanese schoolgirls!

I'm...going to Baator for that reference, aren't I?
               
               

               
            

Legacy_Vibrant Penumbra

  • Full Member
  • ***
  • Posts: 238
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #67 on: November 08, 2011, 09:29:49 pm »


               

NowAndZen wrote...
Oooh! Oooh! It'sTwenety-Thousand Lagues Under the Sea! Tentacles and sea monsters galore. Beware, Japanese schoolgirls!

Oh, pooh-bear.
*pout*
I was too easy on you. I'll just have to make it harder next time '<img'>

I'm...going to Baator for that reference, aren't I?

Getting out, more like :-)

Big wiggly O to N&Z!

Ciao
               
               

               


                     Modifié par Vibrant Penumbra, 08 novembre 2011 - 09:30 .
                     
                  


            

Legacy_Cestus Dei

  • Full Member
  • ***
  • Posts: 121
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #68 on: November 13, 2011, 04:08:57 pm »


                I'll be thankin' the Lady Estelindis fer her help.

I be by no means fumble-finger'd, but I never claimed ta be no master jeweler.
I be needin' a master-work fer me Submarine Helm o' Air, so I asked the Lady an' she was gracious indeed.
*a rare grin peeks through the old dwarf's braided whiskers*

So I'll be usin' the celtic torc she made fer the Ancient Civilizations CCC way back in November o' 2010.

'Posted

So Thankee, Lady, fer yer fine work and generosity.
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #69 on: November 13, 2011, 07:50:20 pm »


                <pulling out some parchment...>

Cestus has started a thread on this months project page "What are you going to make?"

Contributors please amble over there and jot down your contribution :-)
It's almost half-time and I'd like some idea of what the score is :-)

Also a good time to post screenies :-)

<...and dipping his quill>
               
               

               


                     Modifié par Rolo Kipp, 13 novembre 2011 - 07:55 .
                     
                  


            

Legacy_TheSpiritedLass

  • Hero Member
  • *****
  • Posts: 1118
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #70 on: November 14, 2011, 02:16:40 am »


               Some salt water inspiration images.

Brain coral
'Posted

Coral
'Posted

Tube Coral
'Posted

Sea Fan
'Posted

Anemone
'Posted

And of course you can't have one without the other so... clown fish
'Posted

Parrot fish
'Posted

Butterfly fish
'Posted

French Angel fish
'Posted

Sergeant Majors
'Posted

Trigger fish
'Posted

Yellow Tang
'Posted

Plus a couple things you would want to avoid while scuba diving. *evil grin*

Lion Fish
'Posted

Sea Urchin
'Posted

Stingray
'Posted

Fire Coral - Looks pretty but don't touch it!
'Posted
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #71 on: November 14, 2011, 04:29:39 am »


               I made quite simple script to apply the "bubble" visual effect on any creature in area. Since the bubbless were added in latest patch I dont think this will be on vault already.

DOWNLOAD (erf)

Instalation:
- put "underwater_enter" into area's OnEnter event, or Execute this script from your current script
- put "underwater_exit" into area's OnExit event, or Execute this script from your current script

How does it work:

The script applies the bubble effect on breathing creature, that means that undead, constructs, elementals and neither oozes gets it. If a variable NO_BUBBLES with non-zero value is present on such creature, visual effect won't be applied as well. NPCs gets this visual effect permanently until they leave current area, in case the creature is player controlled character however, the bubble effect is applied temporarily and its re-applied every 6 seconds unless the player is dead or polymorphed into creature that doesn't breathe. Of course, resurrected player gets bubble effect again.

Notes about the visual effect:

1) Some creatures might not be able to show the effect. I couldn't seen the effect on my faerie dragon familiar, but script told me that the effect is present. So either I am bubble blind or some creatures doesn't allow this VFX.
2) The effect itself comes with a sound of bubbles which gets repeated after a while. The sound can be hear even if the bubble effect was applied on enemy creature so in underwater area, this sound will be played over and over.


Anyway, I wasn't very sure if aquatic or water creatures like sharks should do bubbles. Also the script doesn't contain a "can creature breath here" check as I supposed that if she couldn't, she wouldn't gets in there in the first place. Also this would be quite dependant on custom content like variables on item etc so I dropped the idea. But if this functionality is appreciated I could make it. Any feedback appreciated.
               
               

               


                     Modifié par ShaDoOoW, 14 novembre 2011 - 05:06 .
                     
                  


            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #72 on: November 14, 2011, 04:39:43 am »


               btw I got some ideas for others:

- an area visualization template for aquatic environment (environment.2da at least if it allows custom content - i'm not sure)
- some music to fit aquatic environment? Im not sure whats in CMP but nothing suitable in default NWN
               
               

               
            

Legacy_Gleym

  • Jr. Member
  • **
  • Posts: 73
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #73 on: November 14, 2011, 06:41:31 pm »


               I'm going to go ahead and suggest someone make a mantis shrimp beastie.
'Posted

..Seriously, these things are insane!

Also, Vibrant Penumbra, is that porthole thing gonna be used for something like an underwater city, ala Bioshock or something?
               
               

               


                     Modifié par Gleym, 14 novembre 2011 - 06:45 .
                     
                  


            

Legacy_Vibrant Penumbra

  • Full Member
  • ***
  • Posts: 238
  • Karma: +0/-0
November 2011 Custom Content Challenge: Underwater Stuff
« Reply #74 on: November 14, 2011, 07:53:06 pm »


               

Gleym wrote...
Also, Vibrant Penumbra, is that porthole thing gonna be used for something like an underwater city, ala Bioshock or something?

Its a (teeny-tiny) possibility, since I am ejoying making my cute little whirlpool so much. But it's a looooong way from my first placeable to a tileset '<img'>

I do like the whole 20,000 leagues look (as opposed to Bioshock, which is a bit to noveau for what I'm thinking '^_^' ).

I just threw that in because the scene was so bare and I like making you guys scratch your pointy liddle heads '<img'>

Trying to think of something good for my next screenie now <>

*whines* It's hard!

Toodles!