Author Topic: November 2011 Custom Content Challenge: Underwater Stuff  (Read 3201 times)

Legacy_lordofworms

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #135 on: December 02, 2011, 11:08:38 pm »


               Files submitted for November CC Challenge:  Undersea Tileset  ~ Complete.
               
               

               
            

Legacy__six

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #136 on: December 02, 2011, 11:31:10 pm »


                *thumbs up*
               
               

               
            

Legacy_henesua

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #137 on: December 02, 2011, 11:53:57 pm »


               That screen shot is beautiful! Nice building, Zwerkules. Tileset is looking great too.
               
               

               
            

Legacy_lordofworms

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #138 on: December 03, 2011, 12:42:53 am »


               @Zwerk. The new tileset submitted has 3 levels of height, ranging from

-500
-1000
-1500

all 3 are lower then the current tileset your using..

so you should go ahead and make those taller ones, I am confident they will fit within any given one of those levels
               
               

               
            

Legacy_Pstemarie

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #139 on: December 03, 2011, 03:42:01 am »


               

Vibrant Penumbra wrote...

 No joy, scaley dude.<>

Either supermodels don't like placeables, animesh or the combination.':blush:'

Back to re-doing the twisty things... ':pinched:'

Oh, well. At least now I know what I'm doing '<img'>

Keep chewin' that mint!


Supermodels do work for placeables as long as the model type is set to "character".

Alternatively: Import the animated model, rename it, export just the geometry, then reset. Reload the new model, scale it to the size you want, select the aurora base, then import just the animations from the animated model.
               
               

               


                     Modifié par Pstemarie, 03 décembre 2011 - 03:42 .
                     
                  


            

Legacy_Vibrant Penumbra

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #140 on: December 03, 2011, 05:38:03 pm »


               

Pstemarie wrote...
Supermodels do work for placeables as long as the model type is set to "character".

Alternatively: Import the animated model, rename it, export just the geometry, then reset. Reload the new model, scale it to the size you want, select the aurora base, then import just the animations from the animated model.

Model type was character, but they didn't do anything with a supermodel '<img'>

So I tried that 'scale wizard' thingy, even though I wanted the bigger ones kinda *stretched* rather than just supersized.  
Scale wizard worked fine, so *brushes off hands* 4 sizes working and animated and I did finally get the animated texure working in game '<img'> So I'm happy '<img'>

But thanks for the advice^_^ I do listen... sometimes.
               
               

               
            

Legacy_Pstemarie

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #141 on: December 03, 2011, 11:50:33 pm »


               *thumbs*

I'm probably mistaken about supermodels and placeables, but I'll have to do some experimenting to be sure...
               
               

               


                     Modifié par Pstemarie, 03 décembre 2011 - 11:51 .
                     
                  


            

Legacy_TheSpiritedLass

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #142 on: December 04, 2011, 04:37:30 pm »


               *jaw drops*  Dang Z.  Those buildings look amazing!
               
               

               
            

Legacy_Zwerkules

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #143 on: December 04, 2011, 04:49:53 pm »


               *pushes some chocolate into Lasses open mouth* Thank you, oh spirited one!
               
               

               
            

Legacy_TheSpiritedLass

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #144 on: December 04, 2011, 05:19:03 pm »


               *munches happily on the chocolates*  Do you need me to send you Worm's set and itp files so you can merge in your stunning buildings?  Or have the two of you already taken care of that?
               
               

               
            

Legacy_Zwerkules

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #145 on: December 04, 2011, 05:43:32 pm »


               There are some things Lord of Worm is still working on, so the best thingfor me to do would probably be sending him my files and the modified set and palette to add to his hak. There's one more building I have to finish before I'm done.
               
               

               
            

Legacy_Nostrebor

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #146 on: December 04, 2011, 05:47:29 pm »


               Is there some central place to look at the entries?
               
               

               
            

Legacy_TheSpiritedLass

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #147 on: December 04, 2011, 05:51:28 pm »


               Hmmm.  Thought Worms was done with his stuff.  He sent in the files.  *tackles Worms*  What are you up to over there?   *grins at Z*

Ohhh you are doing MORE buildings?  I had best get some drool towels ready then.  *nods nods*

@Nostrebor - For the underwater theme, there is basically just this thread.  I don't think the group project page is visible to non-group members.  Hopefully the source files will be up on the Vault on the 10th.  Does that answer your question?
               
               

               
            

Legacy_Frith5

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #148 on: December 04, 2011, 07:31:39 pm »


               I wasn't able to devote much time to NWN lately, but I did manage two fish, which I've sent to the Lass. I'll try to find time to fix the animation on the boat creature, but I'm not at all sure I'll find time before the tenth. Hope folks do enjoy the two fish. '<img'> All the stuff in here looks so stellar! Always love seeing LoW's awesome stuff, of course, and Zwerk your buildings are so suited the whole looks like a painting. Great stuff!

JFK

edit: screens


'Image

'Image

'Image
               
               

               


                     Modifié par Frith5, 04 décembre 2011 - 07:56 .
                     
                  


            

Legacy_Zwerkules

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #149 on: December 04, 2011, 07:56:08 pm »


               I just realized that there are no merfolk for the merfolk buildings. Making creatures let alone animating them is far beyond my skills and I have never seen a mermaid in any hak.