Author Topic: November 2011 Custom Content Challenge: Underwater Stuff  (Read 3202 times)

Legacy_The Amethyst Dragon

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #120 on: November 29, 2011, 05:30:32 am »


               My VFX Quivers effects are aligned to the character's impact node (rather than the head node).

Also, if using gmax (the only modeling program I have experience with), make sure to unlink your torc part from the rest of the model, do a Reset X Form on it, then relink it to the model.  I've had problems with section of models jumping back to where they started because I forgot to do that step.

Oh, and I dig the the air bubble effect.  I'll likely end up using that for my PW's water breathing spell.
               
               

               


                     Modifié par The Amethyst Dragon, 29 novembre 2011 - 05:32 .
                     
                  


            

Legacy_Cestus Dei

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #121 on: November 29, 2011, 05:05:18 pm »


               

The Amethyst Dragon wrote...
My VFX Quivers effects are aligned to the character's impact node (rather than the head node).

Aye, the BubbleOfAir (big) and the VFX_DUR_BUBBLES (small) use the head node and seem ta work right.

The Torc is anchored (a pun fer ya, Rolo) to the impact node.  Got the *alignment* working right with the "OrientWithObject" column of visualeffects.2da - (had the BubbleOfAir aligned (which, being a sphere, makes no sense) but not the Torc... Musta been asleep at the forge that day :-/ )

Now *some* o' the Torcs line up right and some don't.  I used c_ynpc_* models fer the aligning and I'm thinkin' their impact nodes were in the wrong place, though that makes little sense, either :-(

Dwarf male:
'Image

Gnome male:
'Image

Halfling male:
'Image

Also, if using gmax (the only modeling program I have experience with), make sure to unlink your torc part from the rest of the model, do a Reset X Form on it, then relink it to the model.  I've had problems with section of models jumping back to where they started because I forgot to do that step.

Aye, I did *try* ta be sure I did that. Need ta double check them all, though. 

Oh, and I dig the the air bubble effect.  I'll likely end up using that for my PW's water breathing spell.

Truly? Now *that* gives me a bit o' pride, then. :-)
               
               

               


                     Modifié par Cestus Dei, 29 novembre 2011 - 05:17 .
                     
                  


            

Legacy_Rolo Kipp

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #122 on: November 29, 2011, 05:54:52 pm »


               <holding up an empty hand...>

Then again, your index into the visualeffects.2da is a formula (basenum + racialtype + gender)... maybe you are pulling the wrong Torc effect?

I'll look at that before you get to changing the mdls...
You tend to hog the laptop for hours, Grumpy.
<and the old man is better with scripting, anyway>

Edit: You *do* have to scale up the dwarf male torc... the PC neck is thicker than the c_ynpc...
And scale up the drop model so I can see the blasted thing, Soulforge >:-P <his eyes are going...>

Edit2: Oh, you silly dwarf! As there are two genders (heaven help you if you run into someone outside that range), you have to multiply your racialtype by 2 to get the right index.  

Elf Female
'Image

Gnome male (compare to above)
'Image

But you have two other problems - First, you don't remove the effect on unequip. I'll work on that.

Second, you have that same peek a boo effect Vibrant had, the Torc disappears at certain angles of view....
Same Gnome male at very slightly different angle (game was paused for both shots - notice the little bubbles)
'Image

<...while doing sneaky things with the other>
               
               

               


                     Modifié par Rolo Kipp, 29 novembre 2011 - 08:46 .
                     
                  


            

Legacy_Jenna WSI

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #123 on: November 29, 2011, 08:19:16 pm »


               Would anyone be nice enough to add a script for the bubble over the head to be activated off using an item? I'm really not that good with vfx scripts... but I do have an underwater dungeon half done.
               
               

               
            

Legacy_Rolo Kipp

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #124 on: November 29, 2011, 08:39:15 pm »


               <pointing at the...>

Jenna WSI wrote...
Would anyone be nice enough to add a script for the bubble over the head to be activated off using an item? I'm really not that good with vfx scripts... but I do have an underwater dungeon half done.

That's part of what Cestus is doing.  Just remove the parts you don't like.  

Currently the Torc has:
+ A drop model of the torc itself (Estelindis' model)
+ When equipped it
--+ Adds a big bubble effect around head
--+ Adds a little bubbles effect in front of face (default Bioware Bubbles)
--+ Adds a torc jewelry effect adjusted by race & gender around the neck.

Edit: There was something wrong with his unequip function, but with help from ShadoOow & Lightfoot, I figured it out.

It is a tag-based script that will be included with the 2011-Nov CCC :-)
Just gotta wait for it ;-)

<...glowering dwarf above>
               
               

               


                     Modifié par Rolo Kipp, 29 novembre 2011 - 11:16 .
                     
                  


            

Legacy_TheSpiritedLass

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #125 on: November 30, 2011, 02:46:18 pm »


               *sleepy grunts*  Wow y'all have been busy while I was away basking in the sun!  

This morning was the file deadline.  I've only received files from one person.  *waggles finger playfully*  Hmmm.  *looking at my schedule*  Next week is pretty tight.  We could try again on... Friday Dec 9th 10 am EST.  That gives y'all week plus a few days.

Can't say I'm too upset about not having to do a hak merge this morning.  I think I'll go back to bed. '<img'>
               
               

               
            

Legacy_Rolo Kipp

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #126 on: November 30, 2011, 06:48:20 pm »


               <drums fingers on desk...>

Heh. Cestus just needs to *tweak* a few more itty bitty bits... So he says. His files, at least for the SHoA are complete, but the halflings are being rebellious...

I'll see if I can motivate him a bit. Thought we had 'til tomorrow morning :-/
<getting old, old man. again.>
Heh.

<...scowling at unrepentant dwarf>
               
               

               
            

Legacy_Borden Haelven

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #127 on: December 01, 2011, 01:23:42 am »


               My stuff is totally messed up. I haven't a clue why but it's hang the game during loading. LoW is having a look at the tiles for me.
               
               

               
            

Legacy_lordofworms

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #128 on: December 01, 2011, 12:54:29 pm »


               I will be submitting my tileset tonight and have Bordens Stuff with me today and am preparing to send it back to him.
               
               

               
            

Legacy_Vibrant Penumbra

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #129 on: December 01, 2011, 09:55:32 pm »


               I thought I had until this morning, too. But it didn't matter anyway because I've lost all the animations on the bigger whirlpools when I scaled them up... ':crying:'

Don't know why, but I'll figure it out.  I'll upload the small 9m one in a few minutes, though. It works '<img'>
               
               

               


                     Modifié par Vibrant Penumbra, 01 décembre 2011 - 09:56 .
                     
                  


            

Legacy_The Amethyst Dragon

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #130 on: December 01, 2011, 10:54:03 pm »


               

Vibrant Penumbra wrote...

I thought I had until this morning, too. But it didn't matter anyway because I've lost all the animations on the bigger whirlpools when I scaled them up... ':crying:'

Don't know why, but I'll figure it out.  I'll upload the small 9m one in a few minutes, though. It works '<img'>

Have you tried making a scaled up one without it's own animations, but using the smaller one as a supermodel?
               
               

               
            

Legacy_Vibrant Penumbra

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #131 on: December 01, 2011, 10:58:47 pm »


                What a great idea!'<img'>

I could kiss you, but you probably have icky dragon breath:P

I'll give it a whirl '<img'>
               
               

               
            

Legacy_The Amethyst Dragon

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #132 on: December 01, 2011, 11:52:36 pm »


               

Vibrant Penumbra wrote...
I could kiss you, but you probably have icky dragon breath:P

No, it's nice and minty-fresh.  However, my wife would likely not appreciate the gesture.
               
               

               
            

Legacy_Vibrant Penumbra

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #133 on: December 02, 2011, 03:37:25 pm »


                No joy, scaley dude.<>

Either supermodels don't like placeables, animesh or the combination.':blush:'

Back to re-doing the twisty things... ':pinched:'

Oh, well. At least now I know what I'm doing '<img'>

Keep chewin' that mint!
               
               

               
            

Legacy_Zwerkules

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #134 on: December 02, 2011, 10:51:00 pm »


               I got the first merfolk building working in Lord of Worm's underwater tileset.

'Image

I'll make two more this weekend. I had also thought of making higher buildings, but those would protrude from the water.

'Image
               
               

               


                     Modifié par Zwerkules, 04 décembre 2011 - 12:10 .