Author Topic: November 2011 Custom Content Challenge: Underwater Stuff  (Read 3205 times)

Legacy_Gleym

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #105 on: November 24, 2011, 06:04:46 am »


               Don't suppose you could upload those elsewhere, Rubies, since for whatever reason none of your vids load for me.
               
               

               
            

Legacy_The Amethyst Dragon

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #106 on: November 24, 2011, 05:05:48 pm »


               I've been procrastinating on this month's entry.  Haven't even started modeling yet.  So, late last night I decided to just come up with a list of a couple of things I could make so that I could flip a coin and pick one.

Wouldn't you know it, but now I've got more than 20 possibilities.  Time to break out the D&D dice. '<img'>  I figure I'll be able to pick one (or two, maybe three) things from the list and submit them a couple of hours before the entry deadline.

If anyone is in dire need of an idea (it's pretty much just models this time, some relatively easy, some more complex), feel free to ask and I'll post a random one for you.
               
               

               
            

Legacy_The Amethyst Dragon

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #107 on: November 26, 2011, 07:57:43 am »


               I decided to do a few simpler models for this month.  Three placeables and two creatures.  I'm wrapping up the files and emailing them in a few minutes.  The following screenshots were taken in the toolset in a test area using lord of worms' Undersea tileset (the older version available on the Vault), along with blue lighting and fog to simulate water.

First is an emitter-based placeable, a 5 meter long (half a tile) line that releases bubbles.  Good for the start of a curtain of bubbles or along a small volcanic fissure.
'Image

Next is an irregular stone arch with a little coral growing on it, made to match the reef terrain in lord of worms' Undersea tileset.
'Image

Just like the first stone arch, this one is made to match the bedrock terrain in the Undersea tileset.
'Image

This creature model represents a water elemental in it's natural environment.  The only visible parts are it's glowing eyes, since it's made entirely of the same water it's surrounded by.  Made to match up with my D&D classic Elementals.
'Image

Finally, no penguin is going to want to walk around the sea floor when it can instead "fly" through the water.  This one borrows the animations of ravens, with a darkened texture to better match adult penguins.
'Image
               
               

               


                     Modifié par The Amethyst Dragon, 26 novembre 2011 - 07:59 .
                     
                  


            

Legacy_Zwerkules

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #108 on: November 26, 2011, 03:34:45 pm »


               Very nice, Dragon!
               
               

               
            

Legacy_Vibrant Penumbra

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #109 on: November 26, 2011, 07:56:41 pm »


               I like the penguin!

Sooooo cute.
               
               

               
            

Legacy_Rolo Kipp

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #110 on: November 26, 2011, 08:40:19 pm »


               <looking suspiciously...>

Vibrant Penumbra wrote...
I like the penguin!
Sooooo cute.

Heh. I woulda thought you'd be asking for fangs and claws and stuff...

Kindred to Killer Rabbits and Geriatric Ju-Jitsu Gerbils and such ;-)

<...suspicious>
               
               

               
            

Legacy_Rolo Kipp

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #111 on: November 26, 2011, 08:42:22 pm »


               <looking rather...>

I am in awe with the speed and ease with which you continuously toss off quality stuff, AD.
Nice.

<...impressed>
               
               

               


                     Modifié par Rolo Kipp, 26 novembre 2011 - 08:42 .
                     
                  


            

Legacy_The Amethyst Dragon

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #112 on: November 26, 2011, 10:05:26 pm »


               

Rolo Kipp wrote...
I am in awe with the speed and ease with which you continuously toss off quality stuff, AD.


Speed, sometimes.  Ease, sometimes.  Quality, working on it. '<img'> 

These five particular models are not really complex, there's no animation, very little original texture work.  I don't have near the 3D modeling skill of some folks (especially when it comes to textures).  I do a lot of adapting the work of others to my vision.

- Stone arches: started with a large sphere, applied reef texture from lord of worms' Undersea tileset, changed to editable mesh, deleted some vertices, moved others around, copied reddish coral pieces from one of the Undersea tiles.  Cloned stone section and chopped off the top for the .pwk.  Exported, then changed model name for the next one, changed reef texture for bedrock texture, exported again.

- Bubbles: took a VFX bubbles placeable from the 1.67 or 1.68 patch (with NWNExplorer Reborn), straightened out the emitters, stretched them out to 500 x 10 cm, increased the emitter birthrates by a lot, exported.

- Water elemental: took my remade "classic" elemental, stripped out all but the base torso part and eye emitters, changed torso to be unrendered, used my water elemental as a supermodel for animations (it's designed to match up with that model's appearance anyway), exported.

- Penguin: pulled BioWare's penguin and falcon models out with NWNExplorer Reborn, imported both into gmax at the same time.  Rotated/moved penguin parts to more closely match up with falcon parts.  Renamed penguin torso, head, and wings to match body, head, and inner wing section names of the falcon.  Deleted the falcon parts (but not the model base!).  Deleted the penguin model base.  Moved a few vertices around to slim down the penguin's posterior and move it's feet.  Exported.

Oh, and I do a lot of Reset X Form.  Unlink desired parts, reset x form, re-link desired parts, export the model, reset, import the model to keep working.  Anytime I move a pivot point, rotate a part, scale a part, or do anything other than moving individual vertices, I make sure to unlink/reset x form/link as soon as I think I'm likely done with that particular change.  Saves me lots of headaches later.

Also, anytime I make a new object/part and want to apply a texture, I make sure to apply it before converting to an editable mesh.

Speaking of textures, they are my biggest weakness when it comes to models (besides animating!).  I'm pretty good with using seamless textures for many shapes, but things like texturing a brand new creature part (such as a face) are currently beyond my skill...although redoing an existing texture for an existing face is quite doable.

For those out there considering starting on model making for NWN, I suggest starting with existing model and altering them to see how gmax's (or 3dsmax's) various tools work.  Play around.  Ask questions here in the forums.  I personally have no formal training with any sort of software, it's all gained by playing around with programs and asking questions when I can't figure something out.
               
               

               
            

Legacy_Vibrant Penumbra

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #113 on: November 27, 2011, 02:07:28 am »


               

Rolo Kipp wrote...
Heh. I woulda thought you'd be asking for fangs and claws and stuff...

Kindred to Killer Rabbits and Geriatric Ju-Jitsu Gerbils and such ;-)

Who says I'm not, funny little wizard dude '<img'>

Picture it... TheSpiritedLass' Jaws theme music...  Ominous lighting and... Big bow wave of water... and...
Out hops a killer penguin! '<img'> "It's got claws and fangs! Run away! Run away!"

*kicks her heels in delight*
               
               

               
            

Legacy_NowAndZen

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #114 on: November 27, 2011, 03:22:37 am »


               Death! Death awaits ye all! With nasty, sharp, pointy teeth, rawr!
We best not risk another frontal assault- that penguin's dynamite.
               
               

               
            

Legacy_WebShaman

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #115 on: November 27, 2011, 02:11:12 pm »


               I would LOVE to be able to cast a Mass Penguin underwater, and have those models...

Wooohoooo!
               
               

               
            

Legacy_Jenna WSI

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #116 on: November 27, 2011, 08:21:59 pm »


               .... that penguin is so cute.
               
               

               
            

Legacy_Vibrant Penumbra

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #117 on: November 28, 2011, 05:55:00 pm »


               Since I can't get the textures to animate, I added a dust, er, silt-cloud at the base.

'Image

Helps:unsure:
               
               

               


                     Modifié par Vibrant Penumbra, 28 novembre 2011 - 05:55 .
                     
                  


            

Legacy_Zwerkules

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #118 on: November 28, 2011, 08:40:30 pm »


               This is all I've made so far:

'Image

It isn't even half finished, so I'm pretty sure I won't be able to finish it in the few days that are left.
The gray parts of the roof texture are where the reflections will be. Since this is not at a stage where I can already test it ingame, I have no idea how a roof texture with reflections will look.
               
               

               
            

Legacy_Cestus Dei

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November 2011 Custom Content Challenge: Underwater Stuff
« Reply #119 on: November 28, 2011, 11:49:44 pm »


                Aye, well that half done model is still lookin' fine.

I've got sometin' from in game, but it's far from what I want :-/

Specifically, that beautiful Torc o' Lady Estelindis is floatin' off to the west of the PC's chest. No matter which ol' way he turns, it's off to the west instead o' around 'is neck.

An' I could nae get envmap *and* transparency on that bubble o' air. 'Twas one or ta other.

'Image

Mayhap someone knows why me Torc don't align so neat as thet Amethyst Dragon's quivers... but *I* don't. An' that's fact.