Ok here is something quite revealing.
So I build a Rural (Tileset) area of "
32X32", added "
680" of my new placeable tree model in the area, set the fog distance at "
180" and fire up the game.
The statistic showed that at a low flat view angle (far sight), my average FPS was of "
23". THe game still visualy
runs smoothly at that rate... well for me anyway. The lowest I reached was 15 fps, but that is for only moments for about a second, 16 fps about 10 % of the time and that is when I was in a specific spot looking towards a specific
direction.
I find that quite suprising. If you do the count, just for the 680 trees alone not counting the area tiles is 680x954 polys =
648720 Polys :happy:
Simply amazing and Yes the trees were set to static.
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system:
Core2Duo E6600 2.40 Ghz set to (3 Ghz)
2 GB of DDR2 800Mhz Mem
Radeon HD 4870 512MB GDDR5 256bit (stock settings)
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Modifié par Lord Sullivan, 03 novembre 2011 - 10:46 .