Author Topic: LS - LPT Tree  (Read 719 times)

Legacy_3RavensMore

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LS - LPT Tree
« Reply #30 on: November 02, 2011, 04:35:14 pm »


               

Rolo Kipp wrote...
The Custom Content Challenge was created for people like us. I really urge you to think up something (simple or absurdly complex <the old man's personal weakness :-/ > for the Nov CCC.
It's... invigorating :-)

<...and dousing the lights>


I hope that I can participate sometime, but from now until mid January, I'll likely have very little time to even touch NW.  Whatever happened to the energy I had in my 20s...or 30s...or...uh...never mind.  grumble, grumble.
               
               

               
            

Legacy_Lord Sullivan

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LS - LPT Tree
« Reply #31 on: November 02, 2011, 09:34:52 pm »


               *NWVault entry pending approval*

So I uploaded a "Pre-Release Preview" on the NWVault for you all to play around with and test until I make more
models and create a good "Hakpack".

Now I would like to see some screenhots of creative test areas you create with the models. I've included both
a standard placeables.2da and a separate text file with only the entries so you can quickly add them to your favorite
custom placeables.2da

So check the Vault for the entry. '<img'>
               
               

               
            

Legacy_Lord Sullivan

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LS - LPT Tree
« Reply #32 on: November 03, 2011, 01:24:10 am »


               Ok it is posted and available now ---> Get it here
               
               

               
            

Legacy_Fester Pot

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LS - LPT Tree
« Reply #33 on: November 03, 2011, 02:37:01 am »


               'Posted

'Posted

'Posted

'Posted

'Posted

'Posted

'Posted

'Posted

FP!
               
               

               
            

Legacy_3RavensMore

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LS - LPT Tree
« Reply #34 on: November 03, 2011, 02:52:20 am »


               They look great and run smooth.  You've just been named Honorary Dryad.
               
               

               
            

Legacy_Lord Sullivan

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LS - LPT Tree
« Reply #35 on: November 03, 2011, 03:30:50 am »


               @FP!

These shots are looking very good! I'm stunned at the life it projects. <>

@3RavensMore

I'm happy it runs great for you as it means that it will run grat for many ':wizard:'
and thank you... I'm honored to be "Honorary Dryad" '<img'>
               
               

               


                     Modifié par Lord Sullivan, 03 novembre 2011 - 07:16 .
                     
                  


            

Legacy_Lord Sullivan

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LS - LPT Tree
« Reply #36 on: November 03, 2011, 10:43:36 pm »


               Ok here is something quite revealing.

So I build a Rural (Tileset) area of "32X32", added "680" of my new placeable tree model in the area, set the fog distance at "180" and fire up the game.

The statistic showed that at a low flat view angle (far sight), my average FPS was of "23". THe game still visualy
runs smoothly at that rate... well for me anyway. The lowest I reached was 15 fps, but that is for only moments for about a second, 16 fps about 10 % of the time and that is when I was in a specific spot looking towards a specific
direction.

I find that quite suprising. If you do the count, just for the 680 trees alone not counting the area tiles is 680x954 polys = 648720 Polys :happy:

Simply amazing and Yes the trees were set to static.

-------------------------------------------------------------------------------
system:
Core2Duo E6600 2.40 Ghz set to (3 Ghz)
2 GB of  DDR2 800Mhz Mem
Radeon HD 4870 512MB GDDR5 256bit (stock settings)
-------------------------------------------------------------------------------
               
               

               


                     Modifié par Lord Sullivan, 03 novembre 2011 - 10:46 .
                     
                  


            

Legacy_lordofworms

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LS - LPT Tree
« Reply #37 on: November 08, 2011, 12:41:40 am »


               'Posted

I am using them in my jungle tileset tests(tileset not released yet) and they run fast and smooth and are a really stunning piece of work,exactly the look I was trying to get added in these alpha test areas but never could. makes me want to re-do all my forests with these leaves , its the branches that do it for me, fantastic work here.
               
               

               
            

Legacy_lordofworms

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LS - LPT Tree
« Reply #38 on: November 08, 2011, 12:43:28 am »


               wow, ok well that pics so tiny you can't see anything but green..lol. I have two of yours to the right top corner and smack dab in the middle.. well I will try and get better shots of them in game.
               
               

               
            

Legacy_Lord Sullivan

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LS - LPT Tree
« Reply #39 on: November 08, 2011, 01:27:33 am »


               @Low

Yeah, the shot looks interesting indeed, though it is hard to make out the content at that BSN picture size. Thy using some other service where you can actually upload a decent modern day internet picture size... can't wait to see it in more detailed glory ;-)
               
               

               
            

Legacy_Estelindis

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LS - LPT Tree
« Reply #40 on: November 09, 2011, 02:52:24 pm »


               Just saw these today.  Gorgeous.  I reckon it's time to put the boot in and do my utmost to get my Vault account access back so that I can vote for these.  Pure love!
               
               

               
            

Legacy_Lord Sullivan

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LS - LPT Tree
« Reply #41 on: November 09, 2011, 06:22:43 pm »


               Glad you like them Estelindis! thank you.

@LOW
To answer your question on the NWVault comment of my preview entry. You'll have all the freedom you want. I guess I could create clones of the bark texture and name them different for each season, this way anyone could just swap bark textures at will by giving them the proper assign name and override the original without having to edit the model.

[EDIT]: OR there will be a non-hakpack package with the ASCII models open for edit.
               
               

               


                     Modifié par Lord Sullivan, 09 novembre 2011 - 06:27 .
                     
                  


            

Legacy_Lord Sullivan

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LS - LPT Tree
« Reply #42 on: November 26, 2011, 10:24:34 pm »


               Just wanted to update everyone that I'm currently, since the preview release actually, been quite
busy on some work, but I will be resume work on this pack during December.

I posted this just in case some of you are wondering what's the status.
               
               

               
            

Legacy_Rolo Kipp

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« Reply #43 on: December 04, 2012, 07:38:39 pm »


               <losing sight of the forest...>

Just idly wondering... <because the old man would *never* have ulterior motives...>
...how things are going :-)

<...for the trees>
               
               

               
            

Legacy_Lord Sullivan

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LS - LPT Tree
« Reply #44 on: December 04, 2012, 09:52:24 pm »


               Well tis the season isn't it?

I can't give an ETA on a pack of Lush but, I'm just about to start working on it. Was deciding between that and a boat/ship interior tileset as I had already started one a while back until I lost alot of work to a fried HDD, but I do have the MAX file backup of the very first tile I created for it, so you'll probably see some of that to in the near future.