Author Topic: More TNO Placeables Coming Soon........  (Read 1471 times)

Legacy_TheSpiritedLass

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More TNO Placeables Coming Soon........
« Reply #90 on: February 29, 2012, 06:51:24 pm »


               I'm picturing this braggart NPC swaggering about, proudly displaying his dragon head mounted on the wall.  Until he gets a visit from another NPC with an even more pronounced swagger who whips out his wallet to show off his trophy room with its dragon skelly hanging from the ceiling.  *grins*
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #91 on: March 03, 2012, 07:41:03 am »


               Think I've gotten carried away with the dragon motif........finished up the vertical dragon eggs, and these other dragon goodies:


Horizontal and vertical dragon hides
'Posted


Dragon gemstone statues
'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 03 mars 2012 - 07:42 .
                     
                  


            

Legacy_Tiberius_Morguhn

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« Reply #92 on: March 03, 2012, 07:41:57 am »


               Argh.  stupid forum double post nonsense.':pinched:'
               
               

               


                     Modifié par Tiberius_Morguhn, 03 mars 2012 - 07:43 .
                     
                  


            

Legacy_Tiberius_Morguhn

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« Reply #93 on: March 30, 2012, 08:35:02 am »


               And version 1.2 is live on the vault.  Grab it here:  Download me!

Enjoy!  '<img'>


List of included fixes and content

added amethyst gems, added ornate chests with coins and gems, fixed toolset initial state animations for armoires, added placards, added crates, added jewelled skull and empty skull, added wall mounted levers, added dragon skulls, added dragon skeleton (standing and flying), added pull chain, added push buttons, fixed missing crystal walkmeshes, added dragon bone, added dragon eggs, added dragon hides, added small dragon statues, added medium dragon statues, added gemstone dragon statues, fixed telescope eyepiece, added vertical dragon eggs, added vertical dragon hides on stands, fixed single bed models texture mapping and holes, fixed divining pool texture maps, added divining pools, fixed static water with txi, fixed misc alignment issues in models, added flags and banners, added rowboats

Screenshots

'Posted


'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:34 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #94 on: March 30, 2012, 03:16:11 pm »


               <dancing...>

WooHOO! *snatch*!

<...like no one is watching>
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #95 on: January 17, 2013, 07:54:07 am »


               Version 1.3 is live on the vault.  Although this was mainly a bug fix and improvement release, there is some new additional content.  Grab it here:  Download me!

Enjoy!  'Posted


List of included fixes and content

cap loom holes, cap stool holes, cap tree holes, cap sundial holes, cap alchemy table holes and model fixes, add underfoliage to trees, fix small table leg alignment and textures, added red and purple normal/no ambient candles, cap map holes, added lilly pads, cap flour sack holes, fix textures and cap small chair holes, cap small bench holes, cap large bench holes and alignment fixes, cap medium chair holes, cap ottoman holes, various walkmesh fixes, cap desk holes, added campfire with pot and spit, fixed Bioware tnp_flag_c## models, added bedrolls, added fences, fixed dragon egg texture sizes, added wheelbarrows, fixed combat dummy holes, added sawhorses, added market stalls, capped holes in library desk, added headstones, added logs, added wagon wheel, added wagons with improved wheels, added grave mound, added empty wagons, improved butterfly shadow issue (but not fixed completely), added wood button, added torture rack

New Content

'Posted
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #96 on: October 06, 2013, 06:22:31 am »


               Version 1.4 is live on the vault.  This release adds some new additional content and provides a Project Q (v1.6) compatibility hak and erf.  Grab it here:  Download me!

Enjoy!  'Posted


List of included fixes and content

added mine carts, added mined rocks, fixed texture on Bioware plc_x0_rb3, added dwarven tables and chairs, added boarded doorways, cap floor candelabra holes, added books and tomes, added basket, added gongs, added papersheets


New Content

'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 06 octobre 2013 - 05:22 .
                     
                  


            

Legacy_Killmonger

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« Reply #97 on: October 06, 2013, 06:45:11 am »


               These files are great !!
Fine work indeed

I just grabbed my copy for integration into my newer builds

Keep it up!
               
               

               
            

Legacy_Pstemarie

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« Reply #98 on: October 06, 2013, 11:56:10 am »


               Good work!
               
               

               
            

Legacy_Grymlorde

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« Reply #99 on: October 09, 2013, 05:48:10 pm »


               

Tiberius_Morguhn wrote...

Version 1.4 is live on the vault.  This release adds some new additional content and provides a Project Q (v1.6) compatibility hak and erf.


Thank you so much for the Project Q v1.6 hak & erf compatibility!!!
               
               

               
            

Legacy_Shadooow

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« Reply #100 on: October 09, 2013, 06:44:44 pm »


               I was until now ignoring this as I generally dislike TNO tileset but the placeables are great and has high usage, I can imagine I could use them, instead of placeables from CEP which I use rarely.

Also noticed you have some fixes in there Tiberius, do you give me permission to add them into my patch project?
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #101 on: October 10, 2013, 05:39:08 am »


               

ShaDoOoW wrote...
Also noticed you have some fixes in there Tiberius, do you give me permission to add them into my patch project?


Sure, glad to help.
               
               

               
            

Legacy_meaglyn

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« Reply #102 on: November 07, 2013, 02:47:09 pm »


               This a great! Just voted (finally).  

I've renumbered the pleaceables 2da entries to fit in with my hak pile. While doing this I noticed you have an off by one in the numbering.  There are two lines 1323. All the lines after that are numbered one lower than they should be because of it. This doesn't effect anything until you put those into a 2da with higher lines after it.

I can give you a fixed (base, not Q) version if you want it.
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #103 on: November 10, 2013, 08:13:51 am »


               

meaglyn wrote...

This a great! Just voted (finally).  

I've renumbered the pleaceables 2da entries to fit in with my hak pile. While doing this I noticed you have an off by one in the numbering.  There are two lines 1323. All the lines after that are numbered one lower than they should be because of it. This doesn't effect anything until you put those into a 2da with higher lines after it.

I can give you a fixed (base, not Q) version if you want it.




Thanks meaglyn!  Luckily, the internal numbering is just for developer sanity - the engine throws that column out and just parses the files on the actual line number (as read in sequentially).  I will fix it though in the next release.
               
               

               
            

Legacy_meaglyn

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« Reply #104 on: November 10, 2013, 04:51:08 pm »


               Yes, that sanity part is why I mentioned it. I was going cross-eyed staring at the numbers.