Author Topic: More TNO Placeables Coming Soon........  (Read 1476 times)

Legacy_Rolo Kipp

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More TNO Placeables Coming Soon........
« Reply #60 on: January 25, 2012, 03:14:29 pm »


               <happy as a clam...>

Sure, sure. Blame me.
Meantime, keep piling up them goodies =)

<...but never clamming up>
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #61 on: February 24, 2012, 12:34:39 am »


               Work continues on v1.2 .... some highlights include:

* amethyst gems (shown previously)
* wall levers (shown below)
* placards (one example shown below)
* gem encrusted lootable skulls (shown below populated and looted)
* dragon skeleton for museum or trophy (shown below)

'Posted

'Posted

'Posted

'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:30 .
                     
                  


            

Legacy_TheSpiritedLass

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« Reply #62 on: February 24, 2012, 01:52:11 am »


               *Laughing hysterically over the idea of a dragon skelly trophy.*  That is awesome!  Nice touch on the looted and unlooted versions of the skulls.
               
               

               
            

Legacy_gutwrench66kg

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« Reply #63 on: February 24, 2012, 02:52:06 pm »


               Beautiful work!

Is that dragon skeleton coming in a version without a .pwk, so that we can hang them from the ceiling, like the pterodactyl @ my local museum, rather than ground mounted like the Brachiosaurus/T-rex?
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #64 on: February 24, 2012, 07:31:12 pm »


               

usagreco66kg wrote...

Beautiful work!

Is that dragon skeleton coming in a version without a .pwk, so that we can hang them from the ceiling, like the pterodactyl @ my local museum, rather than ground mounted like the Brachiosaurus/T-rex?


The dragon does have a pwk but it moves with z-axis placement, so if you place it up in the ceiling, PCs/NPCs should be able to walk under it.  I tested this with the MoreSigns work I did in case people wanted the signs at the ground or up high - if up high, they can walk under, otherwise not.  Works even if set to a mid-height where gnomes and halflings can walk under but humans and elves can't.

But for your flying request, I'll make another model with wings fully extended and feet/legs tucked up under to make it look more realistic.
               
               

               
            

Legacy_henesua

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« Reply #65 on: February 24, 2012, 07:53:10 pm »


               

Tiberius_Morguhn wrote...
The dragon does have a pwk but it moves with z-axis placement, so if you place it up in the ceiling, PCs/NPCs should be able to walk under it.  I tested this with the MoreSigns work I did in case people wanted the signs at the ground or up high - if up high, they can walk under, otherwise not.  Works even if set to a mid-height where gnomes and halflings can walk under but humans and elves can't.


Did you do this with your tables too?

So small creatures can walk under the table but PC races can not.
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #66 on: February 24, 2012, 08:09:12 pm »


               

henesua wrote...

Tiberius_Morguhn wrote...
The dragon does have a pwk but it moves with z-axis placement, so if you place it up in the ceiling, PCs/NPCs should be able to walk under it.  I tested this with the MoreSigns work I did in case people wanted the signs at the ground or up high - if up high, they can walk under, otherwise not.  Works even if set to a mid-height where gnomes and halflings can walk under but humans and elves can't.


Did you do this with your tables too?

So small creatures can walk under the table but PC races can not.


No, the table pwks are set at base level with the legs, not the top, so that wouldn't work.  Also, none of the tables are tall enough to begin with such that the dimunitive races could get under.  It would be easy enough to fix though I suppose.
               
               

               
            

Legacy_henesua

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« Reply #67 on: February 24, 2012, 08:26:01 pm »


               I don't mean diminuitive races, but animals. Like cats, rats, etc...

Anyway, don't worry about it. Its just something I was thinking about since I remade wizard familiars as innocuous animals (mouse, cat, crow, bat). It gives the game an entirely different perspective when you move through it as a mouse. When I was sneaking around the tavern floor in my mod dodging patrons, it was weird being unable to slip under chairs and tables.

but again. Don't worry about it. Its an edge case that I noticed. Probably wouldn't affect another builder.

--
I think sometime next year  in a different engine - one that uses phsyx - I'll build a tavern scene in which a couple wolves charge through all the chairs and tables and send them flying while the player - playing a cat tries to get away.
               
               

               


                     Modifié par henesua, 24 février 2012 - 08:28 .
                     
                  


            

Legacy_Tiberius_Morguhn

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« Reply #68 on: February 25, 2012, 08:17:50 am »


               

usagreco66kg wrote...

Beautiful work!

Is that dragon skeleton coming in a version without a .pwk, so that we can hang them from the ceiling, like the pterodactyl @ my local museum, rather than ground mounted like the Brachiosaurus/T-rex?


Inside the dragon section of the museum:

'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 25 février 2012 - 08:19 .
                     
                  


            

Legacy_gutwrench66kg

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« Reply #69 on: February 25, 2012, 09:46:45 am »


               The awesome just keeps rolling out... the skulls absolutely rock as well!
               
               

               
            

Legacy_Rolo Kipp

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« Reply #70 on: February 25, 2012, 01:30:13 pm »


               <holding up a thumb...>

The wires on the hanging dragon are a masterful touch :-) Beautiful.
Very *very* minor quibble... I'd really like that rich, shiny coffee-brown patina museum skeletons usually have from the varnish they use to protect the bones... <next you'll want some kids initials carved into the leg or bubble-gum under the toenails>
Hey. Not a bad suggestion <*face-wings*>

<...and quibbling>
               
               

               
            

Legacy_Khuzadrepa

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« Reply #71 on: February 25, 2012, 02:22:07 pm »


               I must say, Tiberius, that I love this set. There are some real gems (pun slightly intended) here.  Great work, as always!

I do have one bug to report.  The crystals (px2_d08a thru h) don't have .pwk files.  I can walk right into them, and unless you intended it that way for a reason I don't know, that doesn't seem right. '<img'>
               
               

               


                     Modifié par Khuzadrepa, 25 février 2012 - 03:04 .
                     
                  


            

Legacy_Tiberius_Morguhn

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« Reply #72 on: February 26, 2012, 12:10:35 am »


               

Rolo Kipp wrote...

<holding up a thumb...>

The wires on the hanging dragon are a masterful touch :-) Beautiful.
Very *very* minor quibble... I'd really like that rich, shiny coffee-brown patina museum skeletons usually have from the varnish they use to protect the bones... <next you'll want some kids initials carved into the leg or bubble-gum under the toenails>
Hey. Not a bad suggestion <*face-wings*>

...and quibbling>


The wires are the "Pull Chain" placeable so that builders can decide if they want them or not.  There is a retextured version in the next release of MTP so you can use the original Bioware pull chain or the new one.  Both look good for this.

Interesting about the coating.  I have not noticed that, but it has been a while since I was in any sort of museum.  Will investigate.
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #73 on: February 26, 2012, 12:12:37 am »


               

Khuzadrepa wrote...

I must say, Tiberius, that I love this set. There are some real gems (pun slightly intended) here.  Great work, as always!

I do have one bug to report.  The crystals (px2_d08a thru h) don't have .pwk files.  I can walk right into them, and unless you intended it that way for a reason I don't know, that doesn't seem right. '<img'>


Thank you! 

In regards to the gems, yes, the pwk was intentionally left out.  I assumed two things - either the gems would be in or on something that would have a walkmesh, or (with some imagination) that if they were on the floor then you should be able to step over them or on them. 

Also, I was somewhat lazy in wanting to make the 114 walkmeshes........'-_-'
               
               

               
            

Legacy_Badwater

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« Reply #74 on: February 26, 2012, 12:17:17 am »


               TM, now that it works properly, are you interested in having the haks available that incorporate this with CEP 2.4? I can link here or send them to you if you'd like them available for download on nwvault.

I could also create an erf that matches all the appearances so that those downloading don't have to do the legwork that I'm doing.
               
               

               


                     Modifié par Badwater, 26 février 2012 - 12:20 .