Author Topic: More TNO Placeables Coming Soon........  (Read 1477 times)

Legacy_Jenna WSI

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More TNO Placeables Coming Soon........
« Reply #45 on: January 22, 2012, 05:28:38 pm »


               Oh hay, romantic bath candles!
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #46 on: January 22, 2012, 07:11:17 pm »


               

henesua wrote...

Yeoman's work as always.

Re: Fallen Timbers. Bioware's "Fallen timber" is a fallen timber in a building or on a ship rather than a felled log.



Hmmmmmmm.....

Yeoman is the oldest rating in the United States Navy. Yeomen perform secretarial and clerical work.

I'm really hoping you meant it some other way.  ':mellow:'


In regards to the timbers, I was thinking more lumberjack timber than finished wood timbers (or lumber).  I probably need to add some of the style you refer to for the next release just to have both covered.
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #47 on: January 22, 2012, 07:13:00 pm »


               

Rolo Kipp wrote...

<snapping open...>

Gimmee! <*cough*>
I mean, "Nice work!" =)
But where's the *purple*?! Amethyst, blast it!

<...a large sack>



Next release, along with blue topaz and pearls (white and black).
               
               

               
            

Legacy_Rolo Kipp

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« Reply #48 on: January 22, 2012, 08:31:13 pm »


               <raven looks down on rolo...>

*thud*

<...who just swooned>
               
               

               
            

Legacy_henesua

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« Reply #49 on: January 22, 2012, 08:58:32 pm »


               

Tiberius_Morguhn wrote...
Hmmmmmmm.....

Yeoman is the oldest rating in the United States Navy. Yeomen perform secretarial and clerical work.

I'm really hoping you meant it some other way.  'Posted 


I did mean this in another way. FYI military definitions are typically so far from the original as to be ... ummm... meaningless out of a military context. Thats as mildly as I can put it. '<img'>

Yeoman's work typically refers to hard work that achieved tangible results, because a yeoman is someone who owns their own land and works for themself.
 A yeoman doesn't work for pay but lives by the quality of their labor. So when someone congratulates you for performing yeoman's work, its a compliment. It means that you worked hard, and it shows.

Tiberius_Morguhn wrote... 
In regards to the timbers, I was thinking more lumberjack timber than finished wood timbers (or lumber).  I probably need to add some of the style you refer to for the next release just to have both covered.

Yeoman's work indeed! '<img'>
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #50 on: January 22, 2012, 09:27:25 pm »


               

henesua wrote...
I did mean this in another way. FYI military definitions are typically so far from the original as to be ... ummm... meaningless out of a military context. Thats as mildly as I can put it. '<img'>

Yeoman's work typically refers to hard work that achieved tangible results, because a yeoman is someone who owns their own land and works for themself.
 A yeoman doesn't work for pay but lives by the quality of their labor. So when someone congratulates you for performing yeoman's work, its a compliment. It means that you worked hard, and it shows.


Ah, my misunderstanding.  I had never heard that expression before, so Wikipedia's first response seemingly was not the correct one.  Damn intarwebtubes!!!  Thank you for the compliment indeed.  ':blush:'
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #51 on: January 22, 2012, 09:28:21 pm »


               

Rolo Kipp wrote...

<raven looks down on rolo...>

*thud*

<...who just swooned>


And I found a bug already ':pinched:'  The tilted and tilted/small gems for shapes 2 and 4 are reversed in the templates (actually the model names).  Easily fixed via new template, but makes it confusing to read the 2da.  Sigh.


Oh, and will these work okay?

'Posted

'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:28 .
                     
                  


            

Legacy_Daijin

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« Reply #52 on: January 22, 2012, 10:30:14 pm »


               Awesome!
               
               

               
            

Legacy_Zwerkules

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« Reply #53 on: January 22, 2012, 10:38:42 pm »


               Those look really nice. How about a pile of different gems for hoards so you don't have to place lots of them one by one?
               
               

               
            

Legacy_Jenna WSI

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« Reply #54 on: January 22, 2012, 11:27:54 pm »


               

Zwerkules wrote...

Those look really nice. How about a pile of different gems for hoards so you don't have to place lots of them one by one?


+1
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #55 on: January 23, 2012, 12:18:21 am »


               

Jenna WSI wrote...

Zwerkules wrote...

Those look really nice. How about a pile of different gems for hoards so you don't have to place lots of them one by one?


+1


Let me see what I can do.  As they exist now, the gems do not have a walkmesh as I assumed (right or wrong) that gems could be stepped on or over.  With a pile, they'll need a walkmesh along with varying pile sizes.
               
               

               
            

Legacy_henesua

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« Reply #56 on: January 23, 2012, 02:23:42 am »


               Tiberius, you probably only need a walk mesh for a substantial pile. A small cluster that you can walk through seems about right.
               
               

               


                     Modifié par henesua, 23 janvier 2012 - 02:24 .
                     
                  


            

Legacy_Rolo Kipp

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« Reply #57 on: January 23, 2012, 05:02:36 pm »


               <wiping his eyes...>

Tiberius_Morguhn wrote...
Oh, and will these work okay?

Oh, my dear, dear friend! Those are *sooooo* pretty.

Thank you :-)

<...'cuz there was a mote in them, or possibly a beam>
               
               

               
            

Legacy_The Amethyst Dragon

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« Reply #58 on: January 24, 2012, 07:57:00 pm »


               I finally got a chance to go through the demo module to see the placeables in-game.

Tiberius_Morguhn: You know you're making more work for me, right? '<img'>

I'm going to have to go through this entire package part by part to edit my placeables.2da with lines from yours, replacing default models with some of yours, then taking the rest and merging the lines around what I've already got.

You've done a great job retexturing placables, then adding more options for basically every single one you've retextured.  Add to that brand new stuff...nice!  I especially like the butterflies that look like butterflies now, and the bread that looks like bread. '<img'>  The other stuff rocks, too.

So, when do you plan on coming out with the next update for this?  I have to decide whether to add it to my PW's haks now (they're due for an update in the next few days) or wait just a bit for the next update.

Oh, one minor suggestion.  You've got a very large keg in one room of the demo.  Is it possible to make that one with more polys?  The lower number works for normal barrels, but enlarged like that it looks just a bit too blocky.

Great work!
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #59 on: January 25, 2012, 05:57:18 am »


               

The Amethyst Dragon wrote...

So, when do you plan on coming out with the next update for this?  I have to decide whether to add it to my PW's haks now (they're due for an update in the next few days) or wait just a bit for the next update.

Oh, one minor suggestion.  You've got a very large keg in one room of the demo.  Is it possible to make that one with more polys?  The lower number works for normal barrels, but enlarged like that it looks just a bit too blocky.

Great work!


Glad you like the additions and that they're useful!

I'm working on v1.2 currently, but Rolo (blame him, not me '<img'>) has me sidetracked on this months CC - Rogue's Stuff - with some thief-worthy targets.  Should be within a couple weeks, definitely before Valentine's.

I will look over the larger kegs - they were scaled up from the originals but could maybe use some tesselation to get the poly count up.  Thanks.