Author Topic: More TNO Placeables Coming Soon........  (Read 1473 times)

Legacy_henesua

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More TNO Placeables Coming Soon........
« Reply #30 on: November 10, 2011, 04:07:11 pm »


               Excellent work. I am most interested in stuff like the butterflies and the flickering light.

Have you included a VFX placeable that generates flickering light? That is something that is sorely needed in my opinion. It could be associated with a campfire or fireplace and add some great ambiance.

BUT regarding those candles I have a few requests:
  • I would love to see one of the classic candle holders with a half melted candle. And... my motivation for this is that I would like to use it as a holdable as well as placeable candle.
  • Candles in various stages of melt. Take your tall skinny candle and provide it at decreasing heights with increasingly large pools of  candle drippings at the base in each iteration. Would be just the thing for an old crypt at a necromancer's party.

               
               

               


                     Modifié par henesua, 10 novembre 2011 - 04:17 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #31 on: November 10, 2011, 07:56:01 pm »


               I'd use a flickering light plc quite often if that was done.
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #32 on: November 10, 2011, 10:13:04 pm »


               There is a placeable in the 'Building Adornments' section that is a flickering flame from the original TNO torch.  However, it does have the flame and not just the baked in flickering light source.  I'll work on just a set of flickering lights with no flame (and different colors) so folks can place them wherever.  

Realize though that dynamic lights like this are hard on the NWN system.  I eliminated shadows from the aforementioned flickering flame as even 6 placements of that was slowing down frame rates significantly.  Reason being is that the engine treats them as dynamic lights and recalcs based on the frequency of the animation (roughly 1/4 second period each).  I will see if other optimizations can be done as well.  

I'll dig into some additional candles with melting also.  That shouldn't be too tough with the right textures.  Stay tuned.
               
               

               
            

Legacy_henesua

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« Reply #33 on: November 10, 2011, 10:34:56 pm »


               Good stuff! Thanks.

The idea about the vrious stages of meltng is that you could build in a visual clock by swapping candles in and out periodically. The candle would appear to become shorter. So the idea is that it looks like the same candle getting shorter. AND you could also throw a ton of these around it would look like a diverese array of candles. Very natural. 
               
               

               


                     Modifié par henesua, 10 novembre 2011 - 10:39 .
                     
                  


            

Legacy_Jenna WSI

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« Reply #34 on: November 10, 2011, 11:27:02 pm »


               That might be why our inn loads poorly but only in certain parts of it. We used the (1.69?) flickering torches with similar lighting.
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #35 on: November 29, 2011, 06:10:00 am »


               Preview of some placeables in upcoming v1.1 release.......

'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:25 .
                     
                  


            

Legacy_gutwrench66kg

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« Reply #36 on: December 07, 2011, 02:41:28 am »


               nice! I rather like the bag replacements!
               
               

               
            

Legacy_SuperFly_2000

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« Reply #37 on: December 07, 2011, 03:42:17 pm »


               Wooo....more screenshots!
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #38 on: January 10, 2012, 08:36:01 am »


               Finishing up v1.1 soon.  Some walkmesh issues to complete and a couple other small things.  A few additional teasers below........

'Posted


Note the Bioware "fallen timber" in the middle.......hmmm.

'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:26 .
                     
                  


            

Legacy_gutwrench66kg

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« Reply #39 on: January 10, 2012, 08:44:19 am »


               VERRRRY nice!
               
               

               
            

Legacy_Tiberius_Morguhn

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« Reply #40 on: January 22, 2012, 08:30:56 am »


               Version 1.1 is up on the NWvault now : Get it!   ':wizard:'

v1.1 - Fixed missing large bookcase blueprints, added various colored candles, added guillotine, added barrels, added benches, added trees, added opened crates/barrels, added birdcages, added smoke, added crystals, added altars, added timber, added books, fixed original books texture alignment, added tents, added mirrors, added bookcases, added floor shackles, fixed various texture alignments, fixed various walkmesh issues, added sacks, added rope coil, added statues, fixed butterfly flight orientation, added gems

Hopefully these baubles will entice some thief action and dragon hoarding in your modules:

'Posted

'Posted
               
               

               


                     Modifié par Tiberius_Morguhn, 20 janvier 2013 - 04:27 .
                     
                  


            

Legacy_gutwrench66kg

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« Reply #41 on: January 22, 2012, 10:20:59 am »


               Great stuff!!!!!  So many little things in there with such great ambience! The gems are amazing, the mirrors are a greatly missing touch,  the flickering candles for the wizards study, etc.. all of them absolutely awesome. Thanks for the work on these!
               
               

               
            

Legacy_Rolo Kipp

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« Reply #42 on: January 22, 2012, 03:57:16 pm »


               <snapping open...>

Gimmee! <*cough*>
I mean, "Nice work!" =)
But where's the *purple*?! Amethyst, blast it!

<...a large sack>
               
               

               
            

Legacy_OldTimeRadio

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« Reply #43 on: January 22, 2012, 04:00:11 pm »


               Beautiful work, Tiberius.  Looking forward to seeing more of your creations.
               
               

               
            

Legacy_henesua

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« Reply #44 on: January 22, 2012, 05:21:50 pm »


               Yeoman's work as always.

Re: Fallen Timbers. Bioware's "Fallen timber" is a fallen timber in a building or on a ship rather than a felled log.