henesua wrote...
I have a text editor that use regular expressions in its find and replace function. Good to know that I can make use of it here. Thanks.
Yes, you can, provided the following:
1) you export the area first.
2) Use NWNEditor > GFF Data > Tools > GFF -> XML on the exported .are files.
3) do your search replace.
4) Use NWNEditor > GFF Data > Tools > XML -> GFF to convert the xml back to .gff file type.
5) import the files back into the module.
Some caveats:
Doing a search/replace on filenames can be VERY dangerous if the tilesets are not exact duplicates in layout. IE tile ttr01_a01_01 is layed out the same as the replacement ttr02_a01_01.
The engine stores the tile name, position, rotation and elevation positions in the .ARE file. That data should match the tile being replaced. IE if tile ttr02_a01_01 is rotated differently, you will get some really bad looking areas, and may crash, and totally screw up your module.
For what Estelindis wants to do, a fairly simple replacement of the woks, it shouldn't be that hard, provided that she is renaming the entire set to the new set name.
Anyway, YMMV as the saying goes.