<bowing low...>
Zwerkules wrote...
If I'd have to build a city like that, I wouldn't make a tileset for it, but placeables.
It looks as if no roofs or the tops of walls need to be walkable, so placeables would work. 90° angles like tilesets have them would look completely wrong for this city, but if you had like 15 different tower placeables and 10 different narrow wall-like buildings with different widths, you could build a round city like that. Add a few bigger buildings and it should look a lot more like the city you need than anything you could build with a tileset.
Hmmm... I was planning (with your awesome inspiration!) to do a one-piece tileset for Castle Black. That is, I was just going to sculpt the groups whole and tile slice them with no plans for making the tiles rotatable and only limited mix and match.
But for a more general purpose Sharn-type setting, I think I see what you mean. Still, I think to get the feeling of walking out on a bridge between two towers or standing on the balcony of a tower way up high, he might want a tileset where the "ground" geometry is far below and I don't see how the placeables will work unless he had either a base tileset designed like that or he put them down on ground level of something like Rural.
At the least, his base tileset should be something like the "High Forest" tiles.
Does that make any sense?
<...and palming the gold coin he spotted on the ground>
Modifié par Rolo Kipp, 13 septembre 2011 - 10:59 .