One more note on custom animations:
Ninja Weasel Man's romantic animations are part of
ProjectQ. It seems most authors haven't done much with them, but
Andarian's Sanctum of the Archmage series shows how they can give us some really tender moments:
If anyone wants advice on how to use these great animations,
this thread on the Q forum has some information.
TrickyHands suggests looking at "q_anims_inc" for functions related to the animations and volunteers to answer any questions about said file.
Rolo Kipp wrote...
Oh!
My!
GOODIES!
I'm glad you like them! I've used them for years and couldn't go back to not having these extra animations at my fingertips. I believe that an update is needed to make them work properly with 1.69's custom radial feats (and maybe, for that matter, the romantic animations; I haven't looked into that myself). There are two possible compatibility packages
here and
here, though at this stage I can't remember if I looked to either of them when I made my updates for my own module-specific hak.
WebShaman wrote...
And this, folks, is why we mourn the loss of the Legacy forums.
So much information...knowledge. Links, ideas, building on each other's works.
*sigh*
I truly hope we get it back.
I agree whole-heartedly. I'm skeptical as to whether Bioware ever will restore them, but at least we have the fully searchable
NWN Ombibus to help us in the meantime. I have found it wonderful particularly for preserving the homebrew function thread from the old scripting forum. :-)
OldTimeRadio wrote...
I definitely know I was able to change the rounding because it was the only way I could possibly get Estelindis's beautiful necklaces to export correctly after importing them.
And just as I was talking about NWN Omnibus, here's the fine individual responsible for that treasure! I'm glad you were about to find a solution for importing/exporting the necklaces (and thanks for the compliment), but if you ever want my scene files for anything I've made, just let me know. (I don't make anything without saving and keeping scenes. Mind you, they are GMax scenes, not 3dsMax.)
Modifié par Estelindis, 15 septembre 2011 - 02:19 .