Author Topic: September 2011 Custom Content Challenge: Horror/Creepy themed custom content  (Read 2998 times)

Legacy_TheSpiritedLass

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #180 on: October 15, 2011, 03:56:17 pm »


               @Builder_Anthony - Okay, I'm a little confused here.  Is that script 'gee-wiz this is cool' information or something that *you* wrote to be included in the content for this theme?

Emitter torches by ShadowM:
'Image

Here is where we are at:

Birdman076 – Horror Icons – files partially merged – waiting on few corrected files
Birdman076 – Undead Portraits – DONE
Borden Haelven - Big Skull placeable – DONE
henesua - Spooky trees – no files yet, MIGHT be part of version 2
Lord of Worms - Stomach tile – DONE
Mistress – Heartbeat placeable sounds – DONE
Raven_Xantrice - Necronocium book placeable – should have a portrait – no files yet, MIGHT be part of version 2
Rolo Kipp - Gaian avatar, The Crone – DONE
ShadowM – Emitter torches – files merged – waiting on scripts?
Six – Creepy heads – DONE
TarotRedhand - Bloody placeables – DONE
The Amethyst Dragon - Bone flail weapons – DONE
Tyndrel – Highgate loadscreens – DONE
Zwerkules - Witch – should have a portrait – no files yet, MIGHT be part of version 2

I've merged everything together and am sending it off to Birdman to construct the demo module.  *beaming like an idiot that I don't have to make the demo*  Thank you!  *getting back on track*  I'm expecting (guessing) Birdman and ShadowM's remaining things to make it into version 1, the rest is slated for a possible version 2.

Just look at that list!  I think we might have set a new record this month for content.  Woohoo!
               
               

               
            

Legacy_Builder_Anthony

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #181 on: October 15, 2011, 05:31:20 pm »


               Its to be included with this theme unless your done with this moths it could be eailsly added to next months.The concept was created by me i think someone in scripting checked it over.But it was 100 percent my idea.I was hoping you would copy paste that entire post because it has instructions.
               
               

               


                     Modifié par Builder_Anthony, 15 octobre 2011 - 04:37 .
                     
                  


            

Legacy__six

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #182 on: October 15, 2011, 06:14:00 pm »


               If you'll forgive me being super picky with this, couple of things to note (Hey, coding is my "RL Thing"...) with that script...

Builder_Anthony wrote...

    object oTarget = GetObjectByTag("eyes");


Using GetObjectByTag means that it'll search the whole module for an object called eyes. That means you can only have one pair in the whole module reliably. GetNearestObjectByTag would be better, and better still looping through all the "eyes" waypoints in an area...

Warning: I haven't actually tested this. It probably works.

void main()
{    object oPC = GetEnteringObject();
    if (!GetIsPC(oPC)) return;
    if (d4() == 3)
    {
        int i=0;
        object oTarget = GetNearestObjectByTag("wp_eyes", oPC, i);
        for( ; GetIsObjectValid(oTarget); i++)
        {   oTarget = GetNearestObjectByTag("wp_eyes", oPC, i);
            location lLocation = GetLocation(oTarget);
            ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
                EffectVisualEffect(VFX_EYES_RED_FLAME_TROGLODYTE), lLocation);
        }
    }
}


I wouldn't normally mention but multiple creepy eyes = multiple creepyness ':devil:'
               
               

               


                     Modifié par _six, 15 octobre 2011 - 05:18 .
                     
                  


            

Legacy_Builder_Anthony

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #183 on: October 15, 2011, 06:44:02 pm »


               OK well let me have someone script check it again because i erased some lines from lilcas script generator but i thought i had them add in the d4 check.It should also probally set a varible on the player to see if the vfx has already been fired and if so not repeat it.Something like that let me have someone check it over in scripting.Its like a couple years old but i see your point six.Ill get it fine tuned.Overall though its one of my better script ideas.
               
               

               


                     Modifié par Builder_Anthony, 15 octobre 2011 - 05:51 .
                     
                  


            

Legacy__six

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #184 on: October 15, 2011, 07:26:24 pm »


               Heh, it's certainly a neat idea.

If it's called from the trigger, I'd just add a DestroyObject(OBJECT_SELF); on the end.

As for the script generator, I can't say as I've ever so much as seen it so I don't know how well it'd handle loops like the one above. It's not very often you see a not-so-typical for loop like that in NWScript. I guess a while loop would do the job in an easier to understand way.
               
               

               


                     Modifié par _six, 15 octobre 2011 - 06:28 .
                     
                  


            

Legacy_Rolo Kipp

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #185 on: October 15, 2011, 08:13:57 pm »


               <leaning back in his chair...>

Certainly gives me ideas... a ring of nothing but eyes in the dark of the forest at night, sometimes blinking, sometimes vanishing... If that doesn't set a mood, hmmm... sounds? Brush rattling, pebbles clicking, sudden snarling and a yelp? Worse, whispering and shushing...

And there's *nothing* there!
Edit: like the traps that just go "click" ;-)

Thanks, BA :-)

<...and takes a long draw on his pipe, his eyes guarded and thoughtful>
               
               

               


                     Modifié par Rolo Kipp, 15 octobre 2011 - 07:15 .
                     
                  


            

Legacy_Builder_Anthony

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #186 on: October 18, 2011, 02:02:38 am »


               I guess you could place it right where a a trap trigger begins to so if like a gas cloud trap is triggered some eyes apper.Anyways they checked out the script below and said its ok but try the tag it needs on a invisable object instead.

Draw a new generic trigger and put this script in the on enter.Then create a invisable object tagged ooeyes and place it where you want the eyes to appear once you enter the trigger.You will see glowing eyes where the invisable object is placed in the toolset.


void main()
{    object oPC = GetEnteringObject();
    if (!GetIsPC(oPC)) return;
    if (d4() == 3)
    {
        int i=0;
        object oTarget = GetNearestObjectByTag("wp_eyes", oPC, i);
        for( ; GetIsObjectValid(oTarget); i++)
        {   oTarget = GetNearestObjectByTag("wp_eyes", oPC, i);
            location lLocation = GetLocation(oTarget);
            ApplyEffectAtLocation(DURATION_TYPE_INSTANT,
                EffectVisualEffect(VFX_EYES_RED_FLAME_TROGLODYTE), lLocation);
        }
    }
}


               
               

               


                     Modifié par Builder_Anthony, 18 octobre 2011 - 01:07 .
                     
                  


            

Legacy_TheSpiritedLass

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #187 on: October 19, 2011, 07:12:58 pm »


               @Builder_Anthony - Ohhh spooky!  That fits right in with the theme.  Excellent!  Could you pack it all up for me?  The script, trigger, object, etc?  I'm not sure where Birdman is at with the demo module so no idea if this will make it into version 1.  It is quite late after all.  *playful hair ruffles*

I'll also need the first time poster's info from you.  (From the initial post in this thread:  - If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional). Also if you would like an invite to the CC Makers group, send TheSpiritedLass (aka Mistress) a friend invite. The group is nothing spectacular, mostly just documentation on 2da lines.)
               
               

               
            

Legacy_Builder_Anthony

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #188 on: October 20, 2011, 05:00:50 am »


               I dont really know what you want me to package i posted the script cant you just copy paste it in somewhere i typed the instructions.Im not really worried about fame and fortune so my name next to the script would be fine.Even if you cant fit that in there its ok.
               
               

               
            

Legacy_TheSpiritedLass

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #189 on: October 21, 2011, 04:37:35 pm »


               @Anthony:  Your instructions are great.  I understand what needs to be done to make the script freak people out.  *evil grin*  However, those instructions are something *you* should do then send me the resulting erf file that contains the script, trigger, etc.  I have quite enough to do already without having to pack up people's content.  *playful grin this time*  As a contributor, of course your name would be listed on the Vault post.  So shall I use "Builder_Anthony" for that?  Or do you prefer something else?

So I need some feedback from y'all.  Birdman had some unexpected RL issues come up and isn't sure when he can get the demo done.  Given that this theme is somewhat more time sensitive than other themes in the past, do y'all want me to post just the hak (with no corresponding demo) up to the Vault now so builders can use the content for Halloween.  Or should I wait until the demo is done and post the content like we normally do?  Personally, I’m leaning towards posting the hak as is without the demo, then of course updating the post with the demo once Birdman has a chance to wow us with the content.  I could probably get that done Sat morning, with it most likely posting through on Sunday.  Let me know what y'all want, so I know how early I have to get up tomorrow. '<img'>
               
               

               
            

Legacy_Rolo Kipp

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« Reply #190 on: October 21, 2011, 04:46:22 pm »


               <holding out...>

Please, Mistress. Can I have some more? <cheesy accent, wizard. tell me you didn't practice that>
<old man looks both offended and embarrassed> Well, not very much...

I have a *need* for blood on the Altar... (Without Sacrifice, there is *no* way to bind V'rax'l, and that is bad.  Very very bad) and I'd like to use Tarot's blood if I can <EG>.  Been waiting for it :-)

For *my* druthers, I'd like the hak when you can, and the demo when it comes.

<...and empty, suspiciously sacrificial, bowl>
               
               

               
            

Legacy_Bannor Bloodfist

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #191 on: October 21, 2011, 08:26:22 pm »


               Post it 'Lass, and get to the demo when/if you can later on.  At least that way folks can use the content for the date it was inspired for (Halloween).

Besides, we KNOW how to get you to get the update done... simply hide your chocolate, and prevent your access to internet to order more.... Work gets done pretty quickly when you are Jonesing for chocolate fix.

Edit: Damn, bad link, the direct link doesn't seem to paste through.  Regardless, if you choose "medical" as the topic heirarchy on the site linked above, you will find the better definition of an addict.
               
               

               


                     Modifié par Bannor Bloodfist, 21 octobre 2011 - 07:29 .
                     
                  


            

Legacy_TheSpiritedLass

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #192 on: October 22, 2011, 03:45:02 pm »


               Okay, version 1 making its way to the Vault.  I think it will show up here.

If you have content that hasn't been sent in yet, I'll need it *no later than Nov. 18th.*  Did I mention no later than?    *sassy grin*  I will be traveling for a week during the Thanksgiving holidays.  So I'll need to get version 2 posted before we leave for vacation. 
               
               

               
            

Legacy_TheSpiritedLass

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« Reply #193 on: November 05, 2011, 05:57:41 pm »


               Reminder bump about version 2 file deadline. =)  Here is a list of the content I have down to be included in the 2nd version.  Let me know if I'm missing your stuff or if you can't hit the deadline of the morning of Nov 18th.  This is a FIRM deadline as I'll be leaving on vacation soon after.  Did I mention don't be late?  *sassy grin*

Birdman076 - Horror Icons - Couple icons needed some adjusting
Builder_Anthony - Spooky Eyes trigger
henesua - Spooky trees
NWN_baba yaga - Wraiths
Raven_Xantrice - Necronocium book placeable
Zwerkules - Nuckelavee or witch
               
               

               
            

Legacy_TheSpiritedLass

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September 2011 Custom Content Challenge: Horror/Creepy themed custom content
« Reply #194 on: November 11, 2011, 09:25:19 pm »


               Sure is quiet in here.  Does this mean I get to goof off on the 18th instead of working on version 2?