<dancing around the subject...>
Reading Knight_shield's activation thread on scripting and researching the things that have been done...
Makes me wanna do sumpin :-)
Here's the idea FWIW (knowing it's pretty far down on *my* list :-P
Put in a nice vertical portal frame (like the CEP Stargate)
Create 3 placeable vertical, concentric rings of glowing Address symbols (Edit: 9 states - off & 8 symbols at top)
Create 1 horizontal ring of glowing symbols that the PC stands in the middle of (Edit: 9 states - off & 8 symbols to "north")
Big red "Don't press" button for entering symbols
To dial in location, PC clicks on horizontal ring until symbol he wants rotates to index mark. Clicks the "enter" button.
Dials next symbol. Meanwhile, from outside in, the address rings on the stargate light up (as activated) and rotate to the selected position. When all 3 are activated, portal opens.
This would, I think require an absurd range of appearances.
But do the placeable "states" use up appearance rows? That is, if you create a placeable (horizontal ring) and give it 9 states (off, symbol one at north, symbol two, etc.) where are those textures/animations stored?
And of course - if they are guessing symbol order - on the third error, the horizontal ring irises closed and slices them in half =)
<...and getting blood on the carpet>
Modifié par Rolo Kipp, 26 août 2011 - 04:21 .