Heya.
First off, I did read several posts on adding classes. The concept of it is simple enough, and I thought I had a grasp on how to work it in. However, when I went for a test on this knowledge, I hit a snag.
I have added the class "Merchant" on line 43 of classes.2da. This line uses existing templates for bonus feats and saves, but I created cls_feat_merch, cls_pres_merch, and cls_skill_merch. At first I pointed the NAME column of the Merchant's line to the same numbers as "ooze" - which worked anyway - but then made a custom tlk file to eliminate possible confounding causes for the problem.
That's where I got. The problem that's persisting is that the class is available without meeting any of the requirements right from level 2. In cls_pres_merch I tried a few iterations of:
4 ScriptVar VAR TL_AllowMERCH 0
As it was anotated in a post I found with Omnibus, but to no effect. As for all the other classes, I'm not seeing the column where this variable is defined (rather, many columns use the abbreviated version but this variable seems never to use the full constant given).
I'd like to know if anyone can see what's going wrong here.
Modifié par Hardcore UFO, 25 août 2011 - 05:50 .