Author Topic: Excluding parts from effects?  (Read 338 times)

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Excluding parts from effects?
« on: August 24, 2011, 07:15:03 pm »


                <Barking...>

While testing out some things, I noticed that the foliage on the Treant (which normally has some transparent areas) turns into the ugliest, cubist-expressionist nightmare of blocky bark when it casts barkskin on itself...

Easily enough fixed by removing barkskin from its repertoire. But I'm more interested in if there is a way, perhaps during modeling, to exclude sections from being affected by re-texturing spells like barkskin. Anyone know?

Failing that, could I script the removal of the *visual* effect? Pretty sure I can, but it seems awfully kludgy :-(

I'd hate for my gorgeous Gaia to suffer this fate.

<...not biting>
               
               

               
            

Legacy_OldTimeRadio

  • Hero Member
  • *****
  • Posts: 2307
  • Karma: +0/-0
Excluding parts from effects?
« Reply #1 on: August 24, 2011, 07:39:00 pm »


               Try setting the value in the ENVMAP column in appearances.2da for the creature in question to **** and then see if it still appears screwed up when casting barkskin on itself.  I'm thinking that might work, no promises though.

Hrm, on second thought, given how barkskin works I don't think that's going to do it.  Might be worth a shot, but now I think it might be unavoidable unless you try some trickery like possibly connecting those pieces which have transparencies to an a-dummy node and attach that to the model base, separately.  I see that either magically working or (more likely) looking awful and not working.
               
               

               


                     Modifié par OldTimeRadio, 24 août 2011 - 06:41 .
                     
                  


            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Excluding parts from effects?
« Reply #2 on: August 24, 2011, 07:56:37 pm »


               <perk up...>

Oooh! But that sounds like it'll work, actually.
And, if it does, open up other things like orbiting orbs of imperial imperialism... (Steven Brust, anyone?)

<...his ears>
               
               

               
            

Legacy_WebShaman

  • Hero Member
  • *****
  • Posts: 1390
  • Karma: +0/-0
Excluding parts from effects?
« Reply #3 on: August 24, 2011, 11:46:06 pm »


               Well, one could get rid of the effect - just have it fade off.
               
               

               
            

Legacy_Rolo Kipp

  • Hero Member
  • *****
  • Posts: 4349
  • Karma: +0/-0
Excluding parts from effects?
« Reply #4 on: August 25, 2011, 12:08:14 am »


               <lloks frantically about...>

WebShaman wrote...

Well, one could get rid of the effect - just have it fade off.


Yup. That's the fallback position. 

But I'd really, really like any model I create with intricate transparency patterns to be *immune* to texture-changing spells... That'd be *really* nice :-)

<...for a line of retreat>