Yes, I think I will rename the Craft Trap skill to Crafting or something similar, and make all magical crafting feat related. So Craft Trap, Craft Armor, Craft Weapons, Brew Potion, Craft Wand... etc.... all require the relevant feat if you are making a magic item (all of which show up on the wizard's bonus feats).
Then I can work out some sort of mundane crafting system, and make the maximum skill in any mundane craft be equal to the skill points the player has put in their craft skill. That way a system like CNR could be linked to a character's skill, but still have the flexiblity of virtual skills such as carpentry, metal working, cooking etc... Furthermore cosmetic changes that the bioware system allows do not require points in craft armor or craft weapon which was always a silly skill point sink in my view.
Yeah, I think that this works from a game balance standpoint, and it gives me potentially two more custom skills to play with.
Modifié par henesua, 26 janvier 2012 - 05:03 .