In nwnmax, the rollout menus, at the top, under general, change the export folder there.
You might have to load the mdl first, and then change that folder again, or at least hit the reset button.
Michael's NWMax plus is by default, set to a HUGE stack option. Likely in the 64bit arena, you are actually using more ram than the program is allotted to use or something like that. 32 bit apps, run in 64 bit OS have issues, and memory handling is one of the major ones.
Anyway, according to Michael's notes:
The file you will be looking to change is -->> Scripts/nwmax_plus/nwmax.ms
After the credits and changelog section you'll see
if (heapSize < 500000000) then (
heapSize = 500000000
)
if (stackLimit < 500000000) then (
stackLimit = 500000000
)
You'll want to change both heapSize and stackLimit. Because of the sizes of some of The Witcher models (over 60,000 faces in some cases) I increased both to 500 million. The original values were 7.5 million for heapSize and 4 million for stackLimit.
End Michaels Note:
So, edit that file and adjust that number down. 500 meg heap size is a real waste anyway. Even with NWN 2 mdls. Take at least one zero off the end of that which will leave you with 50meg heap stack. That same file also controls nwmax, but in a different folder. On that one, you would edit the number upwards. Maybe just adding a zero to the end would be sufficient.
3dsmax 2011 "should" work, but I can't promise that, as I have not actually attempted it. I do know that it does NOT run certain script types from earlier versions of max, but I believe that the ms scripts that nwmax uses should work just fine.
Another location to check, is your customize menu options for "coinfigure user paths". In that popup edit the "File I/O" project folder to point to where you want to export. Then under "external files" add that same folder to the top of the list.
Those two folder options, along with ALWAYS changing the "General Utils" export folder every time you open 3dsmax/nwmax will likely solve your export issues. The "General Utils" on NWMax does NOT save that setting, it must ALWAYS be reset when you open 3dsmax.
Modifié par Bannor Bloodfist, 07 juillet 2011 - 05:18 .