Author Topic: July 2011 Custom Content Challenge: Airships  (Read 1211 times)

Legacy__six

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July 2011 Custom Content Challenge: Airships
« Reply #45 on: July 28, 2011, 07:19:55 pm »


               

oOKyeOo wrote...

Credit goes to:
Bioware for the Nwn2 boat (and i think Tom_Banjo? for converting it to nwn1?)

Obsidian made NWN2, and thegeorge ported the placeables.

That's right. I'm a breathing encyclopedia ':police:' .
               
               

               
            

Legacy_TheSpiritedLass

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July 2011 Custom Content Challenge: Airships
« Reply #46 on: July 29, 2011, 12:48:33 pm »


               Looking great y'all!  Remember you have an extra week this month to tinker with your work.  Thanks Karvon for handling the paperwork while I'm gone. =)
               
               

               
            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #47 on: July 31, 2011, 08:07:01 am »


               newset (and last) screenshots. im looking for constructive critizising (if applicable). even though its my first time wanting to give something for the community, i dont want anyone to go too easy on me '<img'>

'Posted

'Posted

'Posted
               
               

               
            

Legacy_Zwerkules

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July 2011 Custom Content Challenge: Airships
« Reply #48 on: July 31, 2011, 09:24:36 am »


               

oOKyeOo wrote...

newset (and last) screenshots. im looking for constructive critizising (if applicable). even though its my first time wanting to give something for the community, i dont want anyone to go too easy on me '<img'>


The top rotor blades could be a lot longer.
They don't look big enough to lift a ship that size even with the support of the smaller rotor blades.
It would look better if at least the sails would use their own texture. Tell me if you need help with applying the textures.
               
               

               
            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #49 on: July 31, 2011, 04:54:19 pm »


               

Zwerkules wrote...

The top rotor blades could be a lot longer.
They don't look big enough to lift a ship that size even with the support of the smaller rotor blades.
It would look better if at least the sails would use their own texture. Tell me if you need help with applying the textures.


first off thanks for replying!

secondly: ive tried making the rotor blades larger to compensate for the ships large mass, but i realized in reality it might make the blades too flimsy to create enought lift.i opted for the 8 smaller rotors to make  up for the larger ones '<img'> still, i doubt it could fly, but i wont get too real here...

as far as texturing goes i posted a topic about this before and got some good ideas. Overall im using the nwn2 warship model and textures, so  it makes it alot more difficult for me to do understand specific texturing (unlike the nwn boats which are broken into seperate texture pieces).

if it gets released anyone is welcome to add/ or change whatever they want with it. hopefuly maybe get a better version of it then i can do. 'Posted

edit: also to note. this being a part of one of my first models, there isnt much for animations that i really wanted to do ith it. i only had time to make it move, but i really wanted to make the rotors spin to give it a more realistic feel and maybe even have it "sway in the wind" abit. but thats just something on my to-do list i may never see :|
               
               

               


                     Modifié par oOKyeOo, 31 juillet 2011 - 03:59 .
                     
                  


            

Legacy_henesua

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July 2011 Custom Content Challenge: Airships
« Reply #50 on: August 01, 2011, 02:34:23 am »


               I think the issue is not so much the size of the rotor blades as the beefiness of the ship. Something lighter looking could compensate for the small rotors.

Youve got a great start though. I just wanted to add some hopefully constructive criticism.
               
               

               
            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #51 on: August 01, 2011, 09:04:15 am »


               hmm, a good idea '<img'>  ive already considred much of these into the incorporation of the airship (ie: larger rotors, a more aerdynamic body, less hanging balconies, etc) but i realize that some of it just texturing...

making the ship more slimmer is definitly a start over the rotors, but lengenthing the larger ones would appear more correct to mass.

or

i could just say that despite it large mass, the rotors are reletively strong feuld by an unkown material mined only upon the planet where it was created. And that despite its large size, is surprisingly light since it is composed of a unique wooden material. And that this requires a unique aging process known only to its creators...

...but... i can dream '<img'>
               
               

               
            

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #52 on: August 08, 2011, 06:48:00 am »


               

TheSpiritedLass wrote...
Remeber there is a week extra built into the file deadline this month.  =)  Realistically I won't get to merging the files until Tuesday the 9th.  So another extra day there if y'all need it.


I'm gonna need it!  ':whistle:'
               
               

               
            

Legacy_TheSpiritedLass

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July 2011 Custom Content Challenge: Airships
« Reply #53 on: August 09, 2011, 07:22:22 pm »


               Okay, here is the list of goodies.  Did I miss anyone?  I haven't started the demo module yet since I'm not sure of any of these ships are tiles.  That is my excuse and I'm sticking to it!  *sassy grin*

cyberglum - Flock of Seagulls, hang gliders, and ships - no files yet
Mistress – placeable ship sounds - files merged
hellothere123 – Ship - no files yet
OldTimeRadio – Ship - no files yet
Raven_Blood – Airship placeable - files merged
Rubies - Air tileset or Ship - no files yet
Six - Mode of transport - no files yet
The Amethyst Dragon - Giant Barnacles and Skyship Elemental Engine placeables - files merged
               
               

               
            

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #54 on: August 09, 2011, 07:51:33 pm »


               My stuff will just be placeables, TSL.  3 of them and then suporting scripts and 2da's.  Thanks again for doing the merging together!
               
               

               
            

Legacy__six

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July 2011 Custom Content Challenge: Airships
« Reply #55 on: August 12, 2011, 01:06:31 am »


               Oh, er, forgot I was doing anything for this. Oops! I've hammered together a very quick model in about an hour and I'll get to putting it ingame later I think.
               
               

               
            

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #56 on: August 12, 2011, 09:47:33 am »


               Ok, submission sent!
               
               

               


                     Modifié par OldTimeRadio, 12 août 2011 - 08:56 .
                     
                  


            

Legacy__six

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July 2011 Custom Content Challenge: Airships
« Reply #57 on: August 12, 2011, 04:40:11 pm »


               This month's mediocre submission from me...

http://nwn1cc.com/si...hrine/airisland
               
               

               
            

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #58 on: August 12, 2011, 07:29:21 pm »


               Just got a chance to look over the screenshots for all the submissions and they look great!
               
               

               
            

Legacy_TheSpiritedLass

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July 2011 Custom Content Challenge: Airships
« Reply #59 on: August 13, 2011, 09:03:53 pm »


               *files Six' and OTR's goodies in the todo pile*  Thanks =)  Oh and OTR... interesting wording there.  *winks*

OKay gang, I'm planning on wrapping this up on Tuesday, August 16th with whatever content is in the todo pile by then.  *grins*  So zap me out any remaining files morning-ish EST on Tuesday.