Author Topic: July 2011 Custom Content Challenge: Airships  (Read 1207 times)

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #30 on: July 12, 2011, 05:28:58 pm »


               Thanks!  What variations (as in subtractions from the current model) do you (or anyone else) think would be useful to submit?  There's the crew, or some combination of them.  There's the davit and paper lanterns which I doubt everyone would want.  That sort of thing.  I was even wondering if people would be able to roll with no captain at the helm or...some kind of nondescript placeholder (how could that be pulled off?)...so people would have full control over who appeared when the ladder comes down via scripting.

About the other ship..there are some things about the way airships are done in NWN which I'd like to address before working on that.  If I can get the groundwork laid for something bigger, it'll make a lot more sense to work on such intensive models as that.  I'm still experimenting to find out if what I have in mind can actually be done.
               
               

               


                     Modifié par OldTimeRadio, 12 juillet 2011 - 05:47 .
                     
                  


            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #31 on: July 12, 2011, 11:51:42 pm »


               i enjoy the Oriental theme you put on it, but i could be the only one who think so xD and i still enjoy seeing the npc crew onboard but my thouht on it was specificaly this: what if by chance, the ship could be used as a transport? but instead of picking up one adventurer, it would be a whole party? that would be a very crowded airship!

having a captain steer the ship is (in my opinon) always the most important and maybe having a second mate (if i have that right) is important as well. maybe a bodygaurd for any sky monsters or sky pirates? just a thought there... '<img'>

Overall i like the theme on the ship, it reminds me of the movie The Fifth Element with the asian ship/ boat, so  say keep it!

and excellent to hear about the other ship! im still trying to work on my own mnodel but ive barely touched it. if i have no time i still wantto submit one of my own airships for the theme and will be sure to post plenty of pictures for everyone to see.
               
               

               
            

Legacy_hellothere123

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July 2011 Custom Content Challenge: Airships
« Reply #32 on: July 19, 2011, 06:28:00 pm »


               These are my prototypes:
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                     Modifié par hellothere123, 19 juillet 2011 - 06:37 .
                     
                  


            

Legacy_Rubies

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July 2011 Custom Content Challenge: Airships
« Reply #33 on: July 20, 2011, 12:02:07 am »


               Looks like I'm not going to be able to submit anything in time. Been swamped with hospital lately and I simply haven't had the time. Sorry!
               
               

               
            

Legacy_TheSpiritedLass

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July 2011 Custom Content Challenge: Airships
« Reply #34 on: July 21, 2011, 04:11:01 pm »


               Got my sounds done.  I found some softer sail flap noises.  Generated by someone flapping a cotton shirt, it works well I think.

Sounds list:
- Author specific sounds from http://www.freesound.org:
--- as_cv_shiprope by laurent - rope stretch sounds
--- as_cv_shipcreak by hello_flowers - wooden hull creaks with background wind/water noise
--- as_cv_shipbell by acclivity - single bell strike
--- as_na_wave by Kayyy - single wave
--- as_cv_shipmast by acclivity - lanyard hitting a metal mast
--- as_cv_shipsail 1 through 3 by Benboncan - sails flapping lightly in the wind
--- as_cv_shiphorn 1 through 2 by milo - deep ship horns
--- as_cv_shiphorn3 by nathanprtII - deep ship horn
- All of the sounds have been sliced and diced a bit.
               
               

               
            

Legacy_TheSpiritedLass

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July 2011 Custom Content Challenge: Airships
« Reply #35 on: July 21, 2011, 04:30:15 pm »


               @ Este - Psst... you could always finish the pirate outfits.  I seem to remember some arm parts?

@Z - So why not do them as placeables?  They could have just landed or being loaded to take off.

@Six - So myserious.  I would think a mode of transportation could fit.  Especially if it is sky based?

Wow, lots of new artists this month!  Welcome to the fun cyberglum (love the seagulls), oOKyeOo (see how I just volunteered you to get your models finished?  *grins*), and hellothere123 (nice specs, you could include those as placeables even.  Something a gnome might have laying about on their desk).

@Rubies - *hugs*  Sleep.  Don't forget sleep.  Heck that goes for you too Este. '<img'>

Remeber there is a week extra built into the file deadline this month.  =)  Realistically I won't get to merging the files until Tuesday the 9th.  So another extra day there if y'all need it.
               
               

               
            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #36 on: July 21, 2011, 11:57:15 pm »


               unfortunatly i havent had time to work on the model i wanted to do, so im going to opt for my origional (first) airship i call the Aerowynd (i gave it a name as i feel all airships should have there day too)

ill improve on its speed and show a few pics of it, but for now i think some of these will do:

'Posted

'Posted
               
               

               
            

Legacy_hellothere123

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July 2011 Custom Content Challenge: Airships
« Reply #37 on: July 22, 2011, 02:42:16 pm »


               

oOKyeOo wrote...

unfortunatly i havent had time to work on the model i wanted to do, so im going to opt for my origional (first) airship i call the Aerowynd (i gave it a name as i feel all airships should have there day too)

ill improve on its speed and show a few pics of it, but for now i think some of these will do:

'Posted

'Posted


Incredible. I like it.
               
               

               
            

Legacy_Jenna WSI

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July 2011 Custom Content Challenge: Airships
« Reply #38 on: July 25, 2011, 03:35:33 am »


               what tileset is that? Never seen it before.
               
               

               
            

Legacy_Eradrain

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July 2011 Custom Content Challenge: Airships
« Reply #39 on: July 25, 2011, 10:20:18 am »


               If I recognize it rightly, It's actually a really old tileset.  It just replaced the water terrain on the Bioware City Exterior with pit terrain.  Been on the vault for like 7-8 years now, I believe!
               
               

               
            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #40 on: July 26, 2011, 12:52:43 am »


               

Jenna WSI wrote...

what tileset is that? Never seen it before.


Its actualy the "Complete Rural/City v0.985" Tileset by Armor Darks. you can find it on the Vault... here:

http://nwvault.ign.c....Detail&id=7494

I use it all the time on my P.W Mod: The Realm of Midland, for its the most completed Rural/ City/ Forest/ ETC set ive seen yet. i reccomewnd it!

@ Eradrain: The first image is actualy just a raised City terrain, not a pit, and i put houses down below to give it the impression that the Airship Dock was elevated. ill be putting out more images soon, ive got them all ready i just need to upload them (and the Airship model lol)

The second image is by Mondego and his reskin of the Rocky Mountains set by Chandigar
               
               

               


                     Modifié par oOKyeOo, 26 juillet 2011 - 12:00 .
                     
                  


            

Legacy_The Amethyst Dragon

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July 2011 Custom Content Challenge: Airships
« Reply #41 on: July 26, 2011, 09:37:43 am »


               Sending in my submission tonight.  It includes two types of placeables:

Giant Barnacle, 3 versions: 1 for horizontal surfaces, 1 for vertical surfaces, and 1 for angled surfaces (such as the front of a ship tile)

'Posted

Skyship Engine: 1 model with different activation states

I also decided to tackle an actual airship part (I was feeling ambitious today).  I decided to go the magical route and ended up with an skyship "engine", a spherical silver cage holding an air elemental.  The elemental is built into the model.  The cage spins in place if set to active, or sits empty if set to deactived.  Default state is sitting still with the elemental inside.

'Posted

I look forward to seeing the final results from everyone else.
               
               

               
            

Legacy__six

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July 2011 Custom Content Challenge: Airships
« Reply #42 on: July 26, 2011, 07:33:16 pm »


               

oOKyeOo wrote...

The second image is by Mondego and his reskin of the Rocky Mountains set by Chandigar


Lord Rosenkrantz

The Amethyst Dragon wrote...

Giant Barnacle, 3 versions: 1 for horizontal surfaces, 1 for vertical surfaces, and 1 for angled surfaces (such as the front of a ship tile)


Oh, now those look cool.
               
               

               


                     Modifié par _six, 26 juillet 2011 - 06:33 .
                     
                  


            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #43 on: July 27, 2011, 04:01:08 am »


               okay i have a few screenshots of my Airship. i found that it was rather hard to take them in my gameworld so ill post a few just as-is in a basic setting.

I dont know how many polygons it has, but its an object so it disapears and reapears after a certain distance. It was known to cause lag in that department, but no other issues were noted.

Im terrible at texturing so its all one big giant "woody" texture. i set it up in my world so that you wouldnt really know unless you really looked at it (ive spent alot of time game designing so i picked up a few tricks ;p

so for anyones enjoyment here they are!

Bottom of the Airship Dock:

'Posted

This one im not proud of since the Construction Stuff is in the way:

'Posted

This was my favorite. It circles around in my OOC Lounge area Designed as a floating island '<img'>

'Posted

Credit goes to:

Bioware for the Nwn2 boat (and i think Tom_Banjo? for converting it to nwn1?)

CEP Team

imagination

Dark Armors

& Everyones Support 'Posted
               
               

               


                     Modifié par oOKyeOo, 27 juillet 2011 - 03:05 .
                     
                  


            

Legacy_Rubies

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July 2011 Custom Content Challenge: Airships
« Reply #44 on: July 28, 2011, 07:44:41 am »


               [Rolls up her imaginary sleeves.]

Looks like I might be able to get an airship done for this after all. Shame I couldn't get my tileset done, though. ':crying:'