Author Topic: July 2011 Custom Content Challenge: Airships  (Read 1209 times)

Legacy_Jenna WSI

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July 2011 Custom Content Challenge: Airships
« Reply #15 on: July 06, 2011, 04:19:53 pm »


               

Karvon wrote...

I'd like to see a tileset with some walkable sky tiles which could be used for flying action around airships, or simply stand alone for flying encounters.   Some cloud tiles you could walk into/through would be cool too, but suspect that sort of thing might be rather laggy.

Regards,

Karvon



I would love a tileset like this for the plane of air.

Estel: What about something related to air pirates instead? 

Old Time Radio: That's really impressive
               
               

               


                     Modifié par Jenna WSI, 06 juillet 2011 - 03:31 .
                     
                  


            

Legacy_Gleym

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July 2011 Custom Content Challenge: Airships
« Reply #16 on: July 06, 2011, 11:03:40 pm »


               I second the Plane of Air idea. You could do slightly visible ramps by having minor animations of 'air flow' or slightly curved clouds.
               
               

               
            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #17 on: July 07, 2011, 12:51:17 am »


               i believe Baldurs Gate Dark Alliance (2?) had a really good example of an air plane:

this was the only reference i could find for images, but essentialy it was a thin platform of earth that was brought together by magic

guides.ign.com/guides/546078/page_9.html
               
               

               


                     Modifié par oOKyeOo, 06 juillet 2011 - 11:59 .
                     
                  


            

Legacy_henesua

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July 2011 Custom Content Challenge: Airships
« Reply #18 on: July 07, 2011, 06:00:47 pm »


               A plane of air tileset!?!?!?! That would be amazing.
               
               

               
            

Legacy_olivier leroux

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July 2011 Custom Content Challenge: Airships
« Reply #19 on: July 08, 2011, 11:46:36 am »


               Oh, so Airships won over Planescape? Hm... ':?'

Aren't airships a favored means of transportation of the githyanki? *hint, hint* '<img'>
               
               

               


                     Modifié par olivier leroux, 08 juillet 2011 - 10:47 .
                     
                  


            

Legacy_Jenna WSI

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July 2011 Custom Content Challenge: Airships
« Reply #20 on: July 08, 2011, 04:42:00 pm »


               Oliver.... did you notice we turned it back into planescape with the plane of air tileset? Haha.
               
               

               
            

Legacy_cyberglum

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July 2011 Custom Content Challenge: Airships
« Reply #21 on: July 08, 2011, 11:42:58 pm »


               Hi all,

I not been about for a while but pleased to see Airships finally made the grade '<img'>

I have a selection I could submit (see the link below for some short clips of them in action).

www.youtube.com/user/cyberglum#p/u

I'll be honest, I've not done any work on them the last couple of months, work has kept me busy. So basically I have static placeables of each of the ships, along with at least 1 animated version of them flying a particular path, in some cases up to 3. I've also got docking/undocking versions of at least 2, so they'll make a fine package to submit.

One thing...I've not mastered walk meshes, as I have wailed over in other threads a few months back. I've always felt the package would be incomplete without at least 1 tile version for each of the vessels. So, if anyone wants to throw in with me (as it were) and do some walkable versions I'd be over the moon. If not its not an issue, but you'd make an old man very happy.

'Glum
               
               

               


                     Modifié par cyberglum, 08 juillet 2011 - 10:44 .
                     
                  


            

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #22 on: July 09, 2011, 06:02:20 am »


               That is freakin' amazing! Beautiful work.
               
               

               
            

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #23 on: July 09, 2011, 06:29:13 pm »


               Updated, WIP 3
'Posted
New landntakeoff node using baked Bezier position, TCB rotation (or Euler XYZ, I forgot), with tweaked in and out curves on the landing and takeoff so craft slows as it lands and accelerates as it takes off.  Animated roof-mounted davit added which bobs throughout all animations and baked TCB  rotation heads turns from left to right, much smoother than native liner rotations.  I still have to do stuff like the rear propeller.
               
               

               
            

Legacy_cyberglum

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July 2011 Custom Content Challenge: Airships
« Reply #24 on: July 09, 2011, 10:08:18 pm »


               Love the animations on the crew OTR, really brings the thing to life.

I was poking around the stuff I'd done and found a couple of other bits;

Someone suggested this a while back when I did the flying speeders - a Flock of Seagulls. No, not the 80's new wave synth band who wanted a photograph of you, but an actual set of flocking seagulls.

So I did one: www.youtube.com/watch

I've also got a goblin Hang-glider as well as a dwarf strapped to one as well. They're just placeables right now, but I'll do some flaying animated versions of them too. I#ll stick a vid up once they're done.

Still holding out for a walk mesh hero!

'Glum
               
               

               
            

Legacy_Karvon

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July 2011 Custom Content Challenge: Airships
« Reply #25 on: July 10, 2011, 02:30:14 am »


               Some very cool stuff guys!  Look forward to seeing all the finished versions '<img'>

Karvon
               
               

               
            

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #26 on: July 11, 2011, 07:34:06 pm »


               New update:
'Posted
I redid the gasbag, the gasbag frame, propellers (thanks to this YouTube tutorial), retextured and remodeled a bunch of other stuff and added a fourth crewmember on the airship.

In conjunction with scripting, I've made it so that as the airship approaches the ground the new crewmember waves and as the ladder for the airship descends he disappears from the airship and appears at the base of the ladder as a fully-interactive NPC.  When done chatting with him, he disappears, reappears on the airship (waving goodbye) as it takes off into the yonder.

Right now you can't get too interactive with something like an airship unless it's part of a tileset.  I didn't have the time to go that route but I like the illusion of being able to interact with crewmembers on one using a method like this.  It seemed to work out pretty well.  I'm always open for new ideas about how to squeeze any more interactivity out of what is essentially a placeable with 4 states and which generally needs to be set to unusable so the glow from such complex objects doesn't blow NWN up.  PM's or whatever are welcome.
               
               

               
            

Legacy_henesua

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July 2011 Custom Content Challenge: Airships
« Reply #27 on: July 12, 2011, 02:46:44 am »


               I checked out the video. Nice work.

Regarding the NPC. I wonder if that would be something better handled with scripting. I like the multiple states of animation for the airship, but it would be better to have control of how the NPC looks. I wonder if you just had the ladder descend, and then the modder could via script spawn an NPC at that moment.
               
               

               
            

Legacy_OldTimeRadio

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July 2011 Custom Content Challenge: Airships
« Reply #28 on: July 12, 2011, 05:53:56 am »


               Thanks for the feedback- I'm going to send in a couple of versions of the model when it's done so people can choose which one is the best fit for them and one of those will definitely be without Salvadore (the waving crewmember).
               
               

               
            

Legacy_Wall3T

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July 2011 Custom Content Challenge: Airships
« Reply #29 on: July 12, 2011, 11:41:31 am »


               i like what you got also, but my only gripe is adding the npc's on the airship to begin with. i like how it gives it vibrance, but it seems like a fairly large crew for such a small airship... other than that! great work :3

btw, any chances well get to see the other airship at work also? it sorta reminds me of a final fantasy airship in many ways, but maybe a military version? just a thought... '<img'>