Author Topic: Project Q v1.4 Releasing Tommorrow on the Vault!  (Read 960 times)

Legacy_Calvinthesneak

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« Reply #15 on: June 27, 2011, 02:05:54 am »


               Hmmm how long is the erf utility sposed to run for?  It says it's been packing armoury for quite a while here....
               
               

               
            

Legacy__six

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« Reply #16 on: June 27, 2011, 02:19:12 am »


               A few of the haks are really large, so it will occasionally slow down as it starts using page files to store some data whilst packing. Armoury and race are the two that might take quite a while, but they should pack given time.

It's a good idea not to be running anything particularly resource intensive (like Max or Visual Studio or something) at the same time.
               
               

               
            

Legacy_Calvinthesneak

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« Reply #17 on: June 27, 2011, 04:46:39 am »


               no such luck, I'll try again tonight when I go to bed, see if it packs overnight, was no feedback in the erf pack window at all, so wasn't sure what it was doing.
               
               

               
            

Legacy_Raven_Xantrice

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« Reply #18 on: June 27, 2011, 07:47:56 am »


               

_six wrote...

Raven_Xantrice wrote...

One questions: I ask six, if there is his clothes from the Custom Content Challenge and he "say yes" I think, correct me if I'm wrong, but that don't listen in the text in the first post!


*q_race*
...
- Male commoner outfit 'robes' x2
...



Okay! I'm eyeless... big data sheet, you know? '<img'>
               
               

               
            

Legacy_Calvinthesneak

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« Reply #19 on: June 27, 2011, 08:21:50 am »


               Well the erf packer doesn't seem to be liking me. Analyzing it, says it's running 3 threads, and using 0 cpu time.

I'm running win 7 64 bit professional.

It fetched files fine, but soon as erf ran to pack the files, it just hangs on a black screen window.



EDIT:  And unpack to a new directory and it suddenly works, thanks anyhow!
               
               

               


                     Modifié par Calvinthesneak, 27 juin 2011 - 07:30 .
                     
                  


            

Legacy_Zwerkules

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« Reply #20 on: June 27, 2011, 11:48:55 am »


               I downloaded project Q today. It's really great, especially that the undercity tileset has got more tiles now!

I'm getting a few white meshes.
Is the texture qp_crate_02 missing?
               
               

               
            

Legacy_Pstemarie

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« Reply #21 on: June 27, 2011, 12:36:42 pm »


               Zwerk, just verfied that qp_Crate_02 is present. Could you please post this issue in the 1.4 Support Thread in the Project Q forums, with as much info as possible - specifically the models you are having issues with...

http://www.qnwn.net/...picseen#msg6499
               
               

               


                     Modifié par Pstemarie, 27 juin 2011 - 11:37 .
                     
                  


            

Legacy_Zwerkules

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« Reply #22 on: June 27, 2011, 02:28:29 pm »


               I looked at the haks and saw that it wasn't only that file that was missing, but all the files from the previous version of project q. They were however all in the subdirectories of the 'q' directory.
This is not a problem with Q but with Vista's authorization system (which in my opinion is completely fubar). I didn't have access to any of those files, only to the newer ones. Even when running a program as administrator and trying to open those files, it says I have no permission to open them.
So I changed the permissions of the whole q directory and applied the changes to all its subfolders and that finally did the trick. After running q-pack.bat, all the files where in the proper haks.

If this had been a problem with q, I would have posted it in the 1.4 Support Thread as you suggested, Pstemarie, but it really only was a problem with Vista.
               
               

               
            

Legacy_Pstemarie

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« Reply #23 on: June 27, 2011, 04:32:14 pm »


               Zwerk - I'm going to copy this post over to the Q Support Thread anyway. If anyone else is experiencing this issue, the answer will be easier to find over there.
               
               

               
            

Legacy_Estelindis

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« Reply #24 on: June 27, 2011, 08:06:25 pm »


               Looking forward to the hak download myself, as the updater thinks it isn't in my NWN install folder along with nwmain.exe even though it totally is.  It looks like a great new release and I will enjoy messing around with it as soon as I get my hands on it.  :-)
               
               

               
            

Legacy_Failed.Bard

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« Reply #25 on: June 27, 2011, 08:26:23 pm »


               [Post removed by author] -- FB
               
               

               


                     Modifié par Failed.Bard, 27 juin 2011 - 11:05 .
                     
                  


            

Legacy__six

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« Reply #26 on: June 27, 2011, 08:57:48 pm »


               Hakpak only version now available.
               
               

               


                     Modifié par _six, 27 juin 2011 - 08:01 .
                     
                  


            

Legacy_NWN_baba yaga

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« Reply #27 on: June 27, 2011, 09:20:39 pm »


               Just sending some feedback...

It was worth the wait. Realy great stuff, Im in love with almost everything you guys have done. Congratulations:) The tileset additions are superb, placeables are top notch. Creatures like the harpye, the skeletons and the soldiers are lovely.

Thats for now;)

p.s. damn the skyboxes rocks too ':kissing:'
               
               

               


                     Modifié par NWN_baba yaga, 27 juin 2011 - 08:30 .
                     
                  


            

Legacy_Bannor Bloodfist

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« Reply #28 on: June 27, 2011, 09:29:51 pm »


               

Failed.Bard wrote...

 I had found that the way the .bat file was written, that the installer had to be in a sub-directory to work properly.

IF NOT EXIST ..nwmain.exe GOTO NONWN

that line in the .bat seems to need to have the ".." removed in order to actually run in the main nwn directory.


No, it doesn't.  It is designed to run from the \\NeverwinterNights\\NWN\\Q_Updater  sub folder.  Which you are supposed to create, then extract the qupdate files inside of that folder.

THe reason is that they wanted to keep the "Q" files, in a separate folder to help keep the main nwn folder cleaner.

In otherwords, it works exactly as it was designed to work.
               
               

               
            

Legacy_henesua

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« Reply #29 on: June 27, 2011, 10:18:37 pm »


               Yes, great stuff. Much to play with here.

The new waypoints are handy while building. I like that they are round because it strongly differentiates them from the triangular WPs.

I haven't been able to check out lisa holdables yet. I'll let you now what I think of their integration when I can. I distinctly recall that they were one of the things I asked for when I first showed up on your forum.

That revenant is nice. So is Tom Banjo's roman temple. I asked him on the vault if he was going to merge that with the TNO because it fits with it. It also fits well with six's TNOizification of the city tileset btw.

I like discovering all these surprises you've so generously shared with us. I look forward to stumbling upon more as I keep building this week. Thanks.