q v1.4
June 2011
http://www.qnwn.net/This is release v1.4 of Q, an update to the compilation of art assets to be used with the game Neverwinter Nights. See previous release documentation for full credits for each respective release.
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ADDITIONS AND FIXES
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*q_!armoury*- Part-Based Books
*q_!fightingsfx*
- Replacements for most combat sound effects
*q_!tilesets*
- Q Rural Interior tileset
- Undercity Sewers tileset
- DLA Sewers tileset
- New loadscreens
*q_creatures*- Bandit Archer (female)
- Crow (Walking + Flying)
- Ettercap x2
- Ghoul Pirate
- Golem, Clay
- Golem, Stone
- Harpy
- Infensa Spiders x5
- Lich 01
- Lich 02
- Lich, Baelnorn
- PDK Archer (female)
- PDK Archer (male)
- PDK Blade (female)
- PDK Blade (male)
- Revenant
- Skeleton Sorceror
- Soldier A
- Soldier A, Archer
- Troll Wizard
- Two-Headed Troll
- Vampire, Female
- Mist Dragon animation fix
- Familiar/Companion fixes
- Meenlock texture fix
- Horse, Stone blood vfx fix
*q_items*
- New helms x3
- Holdable symbols & items
- Painted large shields
- Savage large & tower shields
- Norse Shields
- 1.69 patch shields added/restored
- 1.69 patch missing DLA horns
*q_placeables* - Altar, Druidic
- Altar, Shrine
- Arbalist
- Awning, Blue
- Awning, Burlap
- Awning, Green
- Awning, Red
- Awning, Yellow
- Banner, Blue
- Banner, Blue Large
- Banner, Red
- Banner, Red Large
- Barrel (aged)
- Barrel Group
- Barrel, Fish
- Barrel, Open (aged)
- Barrel, Open (dark)
- Barrel, Open (light)
- Barrel, Prone (aged)
- Barrel, Prone (dark)
- Barrel, Prone (light)
- Barricade
- Bin, Apples
- Bin, Fish
- Bin, Grain
- Bin, Rice
- Bones (Reworked gi_bones)
- Bookshelf 1, Small
- Bookshelf 1, Tall
- Bowl 1, Wood
- Bowl 1, Wood (w/ food)
- Bowl 2, Wood
- Bowl 2, Wood (w/ food)
- Brazier (replacement for Bioware brazier, non-overwriting)
- Brazier (replacement for pms_z01, added coals)
- Broken door
- Bush, Bramble
- Bush, Bramble (No Walk)
- Bush, Flowers Purple
- Bush, Flowers Red
- Bush, Flowers Yellow
- Bush, Thicket 1 (No walk)
- Bush, Thicket 2 (No walk)
- Bush, Thicket 3 (No walk)
- Bush, Thicket 4 (No walk)
- Carpet 1
- Carpet 2
- Carpet 3
- Carpet 4
- Carpet 5
- Chair 1
- Chair 1, Cushion
- Chest, Decorative
- Chest, Plain
- Clothing Stand 1
- Clothing Stand 2
- Crate, Fish
- Crates Group 3
- Crates Group 4
- Crates Group 5
- Crates Group 6
- Door Boards
- Fence 1, Long
- Fence 1, Short
- Firewood, Scattered
- Floor, Stone 1
- Floor, Stone 2
- Floor, Stone 3
- Floor, Stone 4
- Floor, Stone 5
- Floor, Stone 6
- Floor, Stone 7
- Floor, Wood 1
- Floor, Wood 2
- Floor, Wood 3
- Floor, Wood 4
- Fort
- Gallery Shed
- Grave 11
- Grave 12
- Grave Group 1
- Grave Group 2
- Grave Group 3
- Hanging Fish
- Hanging Game
- Hoist
- Keg (animated)
- Lantern
- Lantern, hanging
- Level, Wall 2 (Wheel)
- Lever, Floor
- Lever, Wall 1
- Many Sheets of Paper 1 (Reskin of px2_e05)
- Many Sheets of Paper 2
- Many Sheets of Paper 3
- Market Stall 2
- Market Stall 3
- Market Stall 4
- Market Stall 5
- Market Stall 6
- Market Stall 7
- Market Stall A, Empty
- Market Stall B, Empty
- Market Stall C, Empty
- Market Table
- Mushroom, Toadstool 1
- Mushroom, Toadstool 1 Group
- Mushroom, Toadstool 1 Large Group
- Mushroom, Toadstool 2
- Mushroom, Toadstool 2 Group
- Mushroom, Toadstool 2 Large Group
- Oil Cauldron
- Pallet, Barrels
- Pallet, Crates
- Pallet, Empty
- Papersheet 3
- Papersheet 4
- Pile of Skulls (Reworked plc_k05)
- Plate, Wood
- Plates, Wood
- Platter, Turkey
- Powder Keg
- Powder Keg Group
- Sawhorses
- Scorpion
- Sheet of Paper 1 (Reskin of px2_e06)
- Sheet of Paper 2
- Sheets of Paper 1 (Reskin of px2_e04)
- Sheets of Paper 2
- Sheets of Paper 3
- Sign 5 (Magic Shop)
- Sign 6 (Armoury)
- Sign 7 (Ranger Shop)
- Sign 8 (Tavern)
- Skeleton Bones (Reworked plc_c04)
- Skull Pole (replacement for pbt_p01)
- Skull Pole (Reworked plc_x0_skp)
- Spear Rack
- String of Flags
- Table, Rough
- Tankard, Wood
- Tree, Fir 1
- Tree, Fir 2
- Tree, Fir Snowy Medium
- Tree, Fir Snowy Small
- Tree, Palm Large
- Tree, Palm Medium
- Tree, Palm Small
- Wall, Stone Block
- Wall, Stone Block Damaged
- Wall, Stone Block Doorway
- Wall, Stone Block Pillar 1
- Wall, Stone Block Pillar 2
- Woodpile
*q_portraits*
- Human Male portrait x1
- Desert Portrait Series (elf female, gnome female and male, halfling female, human female x2)
*q_race*
- Dustman head x4
- Dusty Beluca head
- Harris Hachis head
- Female hiver head x2
- Female tiefling head x3
- Male tiefling head x2
- Hiver kid head
- Ireni head
- Old hiver head
- Non-Combat phenotype (Human Male only)
- Male commoner outfit 'robes' x2
- Social phenotype expanded to all races
*q_sounds* - Manes soundset
- Myconid soundset
- Mycoking soundset
- Mycosprout soundset
- Maelephant soundset
*q_tilesets*- Castle Exterior Rural: Blacksmith x2
- Castle Exterior Rural: Palisade crosser
- Castle Exterior Rural: Raise/Lower on Marsh
- Castle Exterior Rural: Thatched Houses
- Castle Interior 2: Raise/Lower and Stairs
- Crypt Interior: Diagonal Walls
- Fort Interior: Raise/Lower and Stairs
- Floating rocks fix
*q_vfxgui*
- Skyboxes x3
- Waypoints x8
Modifié par Pstemarie, 26 juin 2011 - 11:15 .