For every map in that system you need one model file, one texture (map image) and entry in placeables.2da.
So to add new map you need a new map image in tga format (it would be best if it had the same size as the original map 512x512).
Than you need to extract memap.mdl from the hak (using tlkeditor or nwhak.exe) rename it and open it in notepad.
Find line that says
bitmap BFMESmall
and replace bfmesmall with your map image name (ie. bitmap IslansMap if your map is IslansMap.tga).
You should also replace all occurrences of memap with your new file name.
Save the file.
Now extract placeables.2da and open it.
Go to line 203 you should see:
203 "Middle Earth Map" **** MEMap **** **** **** **** 23 1 0 **** ****
copy that line and overwrite line 204 than put your map name instead of 'Middle Earth Map' and your new mdl file name instead of MEMap.
Save the file
Put all files back in the hak (it will have 5 files now - 2 map images, 2 mdl files and 1 2da)
To use the new map simply add your new placeable to area in the toolset.
Modifié par Alex Warren, 24 juin 2011 - 05:18 .