A CEP/Q "top hak" merge is definitely doable, and some of us have pioneered the way by implementing versions of it and providing feedback for others on the results (for example,
here).
I am also currently working on a new update to Sanctum of the Archmage Chapters 1 & 2, to version 4.0. In addition to other updates, it will include using the Sanctum / CEP / Q integration top haks that I developed for Sanctum 3 (still in development). I hope to get it out this summer; and when I do, anyone who wants to use those top haks as a blueprint or example for how to do this is welcome to. It won't be perfect for your needs, since I tailored the merge for the specific needs of my own modules as well as to provide for some of my own module-specific custom content. But it should be good enough to use as a start to modify for your own purposes.
The approach I took (except in a few isolated cases) was to leave the Q content untouched, and in the case of any conflicts, to rename and/or move either the CEP content or my own custom CC to open 2DA ranges. As a result, if you use it you may find you'll need to update some of the non-Q specific blueprints in your module accordingly. But most of the important content will be there (or at least, the content that was important to me
'>).
Note that my top haks were designed using the 2DAs from the last Q release (Q1.3) and CEP 2.2. I may update them to include the new Q release 1.4 2DA entries before releasing Sanctum v4.0.
By the way: any new small or large metallic shields in the new Q release? :looks hopeful:
Modifié par AndarianTD, 17 juin 2011 - 05:02 .