Author Topic: Project Q New Release - COMING SOON!!  (Read 671 times)

Legacy_Eradrain

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Project Q New Release - COMING SOON!!
« Reply #15 on: June 07, 2011, 01:37:41 am »


               Show them the skies, Six.
               
               

               
            

Legacy_TheSpiritedLass

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« Reply #16 on: June 07, 2011, 02:04:34 pm »


               I've ordered a whole fleet of drool towels and buckets to have on hand for this release. '<img'>
               
               

               
            

Legacy_Jez_fr

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« Reply #17 on: June 11, 2011, 06:56:41 pm »


               Super news! =)
               
               

               
            

Legacy_Drewskie

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« Reply #18 on: June 11, 2011, 07:22:47 pm »


               Great stuff...
               
               

               
            

Legacy_Pstemarie

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« Reply #19 on: June 12, 2011, 11:37:25 am »


               With 1.4 packaged up and just about ready to ship, I thought I'd show off one of the models I've been developing in between adding cloak support for the ACP: a fully immolated skeleton.

'Image
               
               

               


                     Modifié par Pstemarie, 12 juin 2011 - 10:38 .
                     
                  


            

Legacy_Frith5

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« Reply #20 on: June 12, 2011, 02:27:54 pm »


               Wow, I love that blazing skeleton. Everything looks great, ProjectQ! Thanks for all the effort and skill you're putting forward for all of us. It is appreciated.

-JFK
               
               

               
            

Legacy__six

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« Reply #21 on: June 12, 2011, 10:33:35 pm »


               http://nwn1cc.com/six/temp/qupdate4

I think we all know the DLA Sewers. Many of you may also know my Undercity. But you don't know it nearly as good as tom_banjo has made it for the Q update.
               
               

               
            

Legacy_s e n

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« Reply #22 on: June 12, 2011, 10:48:25 pm »


               thats all so awesome is Q! that is the merge of both sets?
               
               

               
            

Legacy__six

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« Reply #23 on: June 12, 2011, 10:50:14 pm »


               Actually, no. Thought about that, but decided to keep them seperate. This means the Q versions are completely compatible with the Vault releases of both sets. So if you're using Q, you can basically just detach those two haks without having to change anything. They also have additional functionality (especially Undercity).
               
               

               
            

Legacy_Jedijax

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« Reply #24 on: June 13, 2011, 06:25:55 am »


               So... when is it coming out? Are the previously mentioned harpies included? Will there be any last-minute additions?
               
               

               
            

Legacy_Wall3T

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« Reply #25 on: June 13, 2011, 01:00:30 pm »


               i have to say, this is as exciting to see as it is to watch E3 Live! cant wait for the new update (makes me wonder if we'll get to see any other new submissions from other authors)
               
               

               
            

Legacy__six

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« Reply #26 on: June 14, 2011, 04:17:48 pm »


               

Jedijax wrote...

So... when is it coming out?

As soon as we get the new updater set up.

Are the previously mentioned harpies included?

Yes. These however are not.

http://nwn1cc.com/six/_dumpit/ouch

Will there be any last-minute additions?

Not right now. But there's a whole load more stuff in the update than I can actually remember, so chances are you'll have to rummage for a long time to find out just how much we've added. There's also going to be plenty of fixes availible on the new updater, I should imagine, as and when they're reported.
               
               

               
            

Legacy_Gleym

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« Reply #27 on: June 14, 2011, 04:30:08 pm »


               Damn! What are those? They look like wraith warriors or something.
               
               

               
            

Legacy_Raven_Xantrice

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« Reply #28 on: June 14, 2011, 05:13:34 pm »


               Yeah, looks awesome! Have to wait before I work on my module because it works with the q haks! '<img'> Is your CC clothes included six?
               
               

               
            

Legacy_TimG

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« Reply #29 on: June 14, 2011, 09:33:03 pm »


               At the risk of looking like a fool what does it mean when you say theses new "Q" releases aren't CEP compatible to someone who is just a player as opposed to a builder?  For example, if I have CEP content in my HAK files and then download a module that has "Q" content HAK files will I be in for trouble or will the game only select and use the required HAKs?  I feel sure that content this good will find its way into more modules and I have never really understood the compatibility issues from a player's point of view.