Experiment to Try #1Add a new entry to placeables.2da that references the tail/wing model you want. Try it out in the toolset/in-game.
Experiment to Try #2Add a new entry to visualeffects.2da with the desired model. Use ApplyEffectToLocation() (either determined in the script or at the location of an invisible placeable or waypoint that's been positioned in the toolset.
No idea if it either would actually work, but worth a shot for an easy test.
Modifié par The Amethyst Dragon, 01 juin 2011 - 03:55 .