Author Topic: June 2011 Custom Content Challenge: Poor Folk Stuff  (Read 1658 times)

Legacy_The Amethyst Dragon

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #60 on: July 01, 2011, 04:12:23 pm »


               Just bumping this one up to remind anyone interested.  This one is running until Tuesday morning, so you've got the long weekend (for those of us in the U.S.).
               
               

               
            

Legacy_TheSpiritedLass

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #61 on: July 03, 2011, 05:07:15 pm »


               Cool looking shelter oh Ginormous Purple One.  Love the open and closed door detail.

Here is the summary list so far for this month:
Estelindis - Improvised throwing weapons - no files yet
Mistress – Portrait - files received but not merged
Pstemarie - perfect thing (oh so mysterious!) - no files yet
Rubies – Monstuhs - no files yet
Six – Tiles - files received but not merged
The Amethyst Dragon - Trash piles and shelter placeables - files received but not merged
TSMDude – scripts - no files yet
Zwerkules - placeable or tile - no files yet
               
               

               
            

Legacy_Estelindis

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #62 on: July 04, 2011, 02:13:45 am »


               Have my bottle-club working in-game (including inventory icons).  Now for the shoe throwing-axe...  :-D
               
               

               
            

Legacy_Zwerkules

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #63 on: July 04, 2011, 04:29:33 pm »


               There won't be any tiles or mattress placeables from me this month. I didn't have the time to make them and when I had the time, it was by far too hot to do anything but reading ':whistle:'
               
               

               


                     Modifié par Zwerkules, 04 juillet 2011 - 03:30 .
                     
                  


            

Legacy_Estelindis

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #64 on: July 04, 2011, 06:28:48 pm »


               'Posted
               
               

               
            

Legacy_Jenna WSI

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #65 on: July 04, 2011, 06:49:37 pm »


               That's nice for a barfight... make some with sharp edges on the end? Heh.

Oh, and what head is that? I don't recognize it.
               
               

               


                     Modifié par Jenna WSI, 04 juillet 2011 - 05:50 .
                     
                  


            

Legacy_Zwerkules

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #66 on: July 04, 2011, 07:00:39 pm »


               After looking at the label of the green bottle, I wouldn't want to drink from that one.':sick:'
Those bottles look really nice, but the content of the green one...'<img'>

The other label isn't readable. Is it a Chateau Neuf du Crap?
               
               

               


                     Modifié par Zwerkules, 04 juillet 2011 - 06:14 .
                     
                  


            

Legacy_Estelindis

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #67 on: July 04, 2011, 08:21:34 pm »


               Jenna: I was just thinking that they need broken versions as I was walking from the train, actually!  I'll see if I have time once I (hopefully) get the shoe working.  As for the head, it's a custom upgrade of one of the standard Bioware heads that sits in my override folder.  I made it for a key NPC in my (likely never to be finished) module, but let me know if you want it.

Zwerkules: Nah, I only used a joke label for one of them!  (Wasn't going to do that at all, but when I found this site, which you've clearly seen as well, on a google image search for wine labels, I couldn't resist.)  And actually, the labels are interchangeable, as are the differently-coloured corks (what with clubs having three interchangeable parts and all), so whatever label you like (or dislike) can be put on whatever bottle you like.  The ones shown are just two options.
               
               

               
            

Legacy_Pstemarie

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #68 on: July 04, 2011, 08:27:21 pm »


               My "perfect thing" wound up going into Q instead 'Posted - and expanding way beyond a simple moldboard plow into a whole series of tiles and placeables related to farming.
               
               

               
            

Legacy_Jenna WSI

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #69 on: July 04, 2011, 08:49:05 pm »


               Este- Yes I'm revamping our headpak at the moment, I think I could use that one from what I see. Any chance you'd publish a bunch of new heads in the future? >.>

jen.shumate@yahoo.com
               
               

               


                     Modifié par Jenna WSI, 04 juillet 2011 - 07:49 .
                     
                  


            

Legacy_Estelindis

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #70 on: July 04, 2011, 09:12:55 pm »


               Maybe I would, Jenna, but the truth is that I tend to just make them as my module or Andarian's Sanctum series needs them.  I don't really make them with a Vault head pack in mind.  I'll email the head to you soonest anyhoo!
               
               

               
            

Legacy_Estelindis

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #71 on: July 05, 2011, 01:42:39 am »


               Sooo, I've models and inventory icons made for my throwing shoes (one male-looking brown shoe and one cute strappy red shoe for the ladies), but it turns out that when my character actually throws them the game plays an axe animation rather than using my shoe.  This is going to need further attention and figuring things out.  ;-)  I think I still have a few hours!  :-D
               
               

               
            

Legacy_Estelindis

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #72 on: July 05, 2011, 02:20:34 am »


               It looks like one can only modify what any given throwing axe looks like while being thrown if one modifies what all axes look like while being thrown.  Obviously, that's sub-optimal.  Maybe what I need is to make the throwing show a vfx , a spell animation, a grenade-like weapon or somesuch.  If anyone has any advice, it would be very welcome!

If I can't figure out anything in time, I'll just convert the shoes to clubs and people can hit each other with them instead.  (Sorry to the folks that originally scripted the incredible throwing shoe!)
               
               

               
            

Legacy_The Amethyst Dragon

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #73 on: July 05, 2011, 08:27:13 am »


               

Estelindis wrote...

It looks like one can only modify what any given throwing axe looks like while being thrown if one modifies what all axes look like while being thrown.  Obviously, that's sub-optimal.  Maybe what I need is to make the throwing show a vfx , a spell animation, a grenade-like weapon or somesuch.  If anyone has any advice, it would be very welcome!

If I can't figure out anything in time, I'll just convert the shoes to clubs and people can hit each other with them instead.  (Sorry to the folks that originally scripted the incredible throwing shoe!)


If you can animate a version of the throwing shoe model so that it's spinning once per second or so around the center of the model (0, 0, 0 axis), you can use it as the projectile for a custom spell.  In spells.2da, just set that model as the projectile, give it the ballistic path (rather than homing or accelerating) so it will arc to the target, then set the "throwing shoe" script as the impact script.  You can then cast it from an item (if added to iprp_spells.2da) or directly via scripted emote (with ActionCastSpellAtObject() ) without the need for even messing with a custom icon, spell description, etc.  Just be sure to make a second custom spell that uses the same scripting, but uses the lady's shoe as projectile. '<img'>

Almost instant flying shoe! ':wizard:'
               
               

               
            

Legacy_Estelindis

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June 2011 Custom Content Challenge: Poor Folk Stuff
« Reply #74 on: July 05, 2011, 12:58:51 pm »


               Thanks for the suggestion, Amethyst!  I have never animated anything from scratch, but I'll do my best.  The first steps seem easy enough anyway.

I know we don't have the usual grace period and it's now approaching 8am EST, so I'll package the stuff I do have done as quickly as possible and then look into the spell solution separately.