Author Topic: new interior tileset  (Read 963 times)

Legacy_s e n

  • Hero Member
  • *****
  • Posts: 654
  • Karma: +0/-0
new interior tileset
« on: May 27, 2011, 11:16:34 pm »


               So here this upcoming interior of mine, work started from nwn2 city interior tiles and i dunno where is going, yet. the tileset features (atm):

TERRAINS

-floor up MAIN
-floor up underlayer (slightly lowered floor, about -50cm from floor up)
-floor up high ceilings (the roofs have double height)
-floor low (here the floor is 450cm down floor up level)
::floor up can be mixed with the other 3 kinds of floors, but those 3 cant be combined among them::

CROSSERS

-corridor
-doorway
-double doorway
-window (skyboxed)

my goal here is to get a versatile city/rural interior tileset which allows to build inns, taverns, shops, house interiors. you will notice the tiles has light sources: those dont have source lights selectable from toolset but has daynight animations, so if your area cycle day and night, they will be off at day and lighten at dusk (atm there is a small time gap where the day lights fall off and the artificial lights are off, dunno why i have to fix it, maybe its the transition amount of the animation). the skyboxed windows are upgrades of gaoneng system: i made them so you can set the skybox direction to match the cardinal points, so you will get sun setting at west and dawn at east, as it should be. there is a chance i will make the skyboxes compatible with trinity tileset, so to reflect the change of season as well as daynight cycle (i mean snow and stuff like that, but i havent touched the sky textures yet). along with the windows, will come a set of placeables (namely, the windows, useable with open close animations, a few curtains resized from gao to fit the tileset shape and probably lamps and chandeliers with daynight animation to place where you want). another thing, is the shaft of light, atm they are linked to animloops in window tiles, but it seems that drains a bit too much resources and i fear framerate drop issues, so there is a chance they will be in as placeables and not directly in tiles.

about other tile content, atm there is a set of fireplaces, lots of stairs, a couple of wall stages and the mighty lace theater directly from nwn2 tiles (this one is not for the weak builder, i reworked the wok so you can place people on both upper stages, but its kinda difficult even to place people there in toolset, thought teh result is amazing, i discourage you average builder even to think about it '<img'>)

thats it, heres a couple of pics, I hope I can release it in the near future

img18.imageshack.us/img18/8665/sicday.jpg
img854.imageshack.us/img854/9105/sicnight.jpg
               
               

               


                     Modifié par s e n, 27 mai 2011 - 10:17 .
                     
                  


            

Legacy_kalbaern

  • Hero Member
  • *****
  • Posts: 1531
  • Karma: +0/-0
new interior tileset
« Reply #1 on: May 27, 2011, 11:41:48 pm »


               Wow! I can hardly wait and know it'll be used on my own Pw as soon as released.
               
               

               
            

Legacy_henesua

  • Hero Member
  • *****
  • Posts: 6519
  • Karma: +0/-0
new interior tileset
« Reply #2 on: May 28, 2011, 12:42:12 am »


               This looks beautiful.

A geeky/stickler question regarding shadows and light: have you counted on your areas existing in the southern hemisphere of a planet, just like all of the standard NWN tilesets seem to do?
               
               

               
            

Legacy_Karvon

  • Sr. Member
  • ****
  • Posts: 430
  • Karma: +0/-0
new interior tileset
« Reply #3 on: May 28, 2011, 12:48:54 am »


               Looks very nice!

Sen, have you any plans to add doors to your Underdark set?  Would really like to see those added, if/when you have the time.

Karvon
               
               

               
            

Legacy_s e n

  • Hero Member
  • *****
  • Posts: 654
  • Karma: +0/-0
new interior tileset
« Reply #4 on: May 28, 2011, 10:10:47 am »


               

henesua wrote...
 have you counted on your areas existing in the southern hemisphere of a planet, just like all of the standard NWN tilesets seem to do?

i think rotating by 180 the skybox tile (so your north becomes south) will do the trick of inverting also sunset and dawn


Karvon wrote...
Sen, have you any plans to add doors to your Underdark set?  Would really like to see those added, if/when you have the time.
Karvon

sorry but atm i have no intentions to edit the underdark
               
               

               
            

Legacy_lordofworms

  • Sr. Member
  • ****
  • Posts: 422
  • Karma: +0/-0
new interior tileset
« Reply #5 on: May 28, 2011, 12:59:28 pm »


               sen!! WOW! this is incredible and just what I am needing to change up the interiors of my PW!! (really kinda getting sick of using my own fantasy interiors for all my indoor needs)
do you have any inkling of an idea for a release date to help us builders get a head start?
               
               

               
            

Legacy_Mad.Hatter

  • Full Member
  • ***
  • Posts: 156
  • Karma: +0/-0
new interior tileset
« Reply #6 on: May 28, 2011, 03:46:16 pm »


               You could make a deal with LoW to release when he releases his Frost Giants. '<img'>
               
               

               
            

Legacy_Jenna WSI

  • Hero Member
  • *****
  • Posts: 1837
  • Karma: +0/-0
new interior tileset
« Reply #7 on: May 28, 2011, 08:25:13 pm »


               I may use this too, though I said I wouldn't add any more unplanned tilesets.. I may break that rule. Just wanted to say thanks to Sen though, we already use the underdark work and it's awesome.
               
               

               
            

Legacy_Eradrain

  • Sr. Member
  • ****
  • Posts: 365
  • Karma: +0/-0
new interior tileset
« Reply #8 on: May 29, 2011, 04:12:41 am »


               Gorgeous.
               
               

               
            

Legacy_Mdarkbyte

  • Jr. Member
  • **
  • Posts: 62
  • Karma: +0/-0
new interior tileset
« Reply #9 on: May 29, 2011, 11:30:58 am »


                Great ! Looking for more to come Sen ..windows...windows...and more skyboxed windows..ouh I love this ':wub:'
               
               

               
            

Legacy_s e n

  • Hero Member
  • *****
  • Posts: 654
  • Karma: +0/-0
new interior tileset
« Reply #10 on: May 29, 2011, 04:14:46 pm »


               Hail Worm! while there is no eta I think I will complete it in a reasonable time, basically i want to complete lower floor integration with upper floor, corridors doorways and windows, add a few features and eventually add a demilayer side crosser between up and low floor, and im done. atm tilecount is 300, what troubles me is the fact i need 15 additional tiles for each single skybox i want to add (in fact, im tempted to move the skies to placeable) and considering i already have 4 skins of the tileset, merging all together would mean a 1500 tiles, which i dont want (basically because of area loading time issue connected with set tilecount) so probably I'll have the tileset get 2 skins, and so there will be 2 or 3 tilesets (wooden rich, thats the current skin of the screenies, and stucco; another would be stone and wooden planks, good for manors and rural, and maybe adding some abandoned/ruined skin, as well as an elfish one, dunno yet but due the way the tiles are mapped reskins would be just photoshop fun, without the need of remapping the meshes)
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
new interior tileset
« Reply #11 on: May 30, 2011, 12:02:50 am »


               Hey sen, really wonderful work however those tiles are quite empty. Are you planning a variant tiles with some predefined placeables like default interior have? For anyone else than me who is not so creative in area making, please '<img'>
               
               

               
            

Legacy_Hekatoncheires

  • Full Member
  • ***
  • Posts: 219
  • Karma: +0/-0
new interior tileset
« Reply #12 on: May 30, 2011, 06:33:59 am »


               Problem with that, Shadooow, is that a more experienced builder is stuck with the predefined forms and has to build around them, rather than having more freedom to do as they will with the set. it create immense clutter.
               
               

               
            

Legacy_Estelindis

  • Hero Member
  • *****
  • Posts: 935
  • Karma: +0/-0
new interior tileset
« Reply #13 on: May 30, 2011, 03:43:13 pm »


               Brilliant' design choices, particularly the multiple walking levels and the high roof.  Love the textures.  I also like that things are kept bare, though I suppose adding some variant tiles with more clutter would be cool if you have the time.
               
               

               
            

Legacy_Shadooow

  • Hero Member
  • *****
  • Posts: 7698
  • Karma: +0/-0
new interior tileset
« Reply #14 on: May 30, 2011, 08:22:46 pm »


               

Hekatoncheires wrote...

Problem with that, Shadooow, is that a more experienced builder is stuck with the predefined forms and has to build around them, rather than having more freedom to do as they will with the set. it create immense clutter.

sure thats why I said "variant" like if you erase that tile it appears clean/predefined one. Not replace, just new options.':wizard:'