Author Topic: Sorry for not releasing some CC lately this is what I been doing  (Read 328 times)

Legacy_ShadowM

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               Sorry for not releasing CC lately. I been working on this project of mine.
nwvault.ign.com/View.php
This is my HR project I been working on. This is some of  the updates to the next version.
I will be releasing the torch weapons soon though for everyone, with flame and smoke emmiters of differant colors.

7.25 Alpha
Moved praying to custom target / to allow you to pray for help in all sorts of area (Yourself, other party members, monsters, items, placables) plus adding the ability to pray at altar to regain karma faster without need of another conversation.
Add Custom Combat radial to allow for more of the basic combat abilities everyone has, moved charge, aid other attack, aid other defense to custom combat radial.
Added to hc_default setting starting Karma points for all the base classes for the god system.
Updated player guide with alot of useful info.
Add all sorts of chat line commands take a look under player guide
Redid player conversation so it updates more for each pc looking at his stats.
Updated DM Guide to give even more info.
Updated torches so they do not use a heartbeat system, now use equip, unequip system.
Updated persistent position system to work properly with server reboots
Add all spells to the spell routing system ( look in hc_spell_router and hr_inc_spells scripts ) fixed some of the errors in them also. '<img'>
Updated Dm language conversation and script from HR_dm tools
Moved Dm language to dm tool 2 from 3
Put version info at the start of the DM and PC conversation
Improved on enter script
Updated the conversations and DM powers from HR_DM tools project
Changed CR creatures killed to floats again on PC info and fixed issues with it.
Updated itemprop so alot more items properties can be added to items in the toolset and with scripting.
Add torches as weapons with flame emitter and smoke, pretty cool '<img'>
Added value decrease and value increase under quality property ( This allow scripting of these value without objects in the module, like cep version.)
Made item property light will not add any worth to an item so people can not spam continual light for money (you can adjust the price with toolset or the script above.
Removed old scrolls
Removed material components (will add a special 2da that will allow you select your own materials)
Removed null magic and wild magic system and started to replaced it with a new version
Updated Dm info of area to know if it a null magic area and to know if NPC will use custom magic router in the area.
Added dm can see if a creature has a poison bite or diseased attack.
Added ability to store and retrieve poison type and disease type.
Finish updated neutralize poison so does not remove disease and negative abilities.
Update dm short hand info to include poison attack and disease attacks
Move player examine,pray and pc info into custom spell/feat that goes through the router to save space.
Add ability to add null prayer int to area to block praying.
move the functions to the prayer spell and to adjust placables for the new changes.
Updated first aid so now pc can stablize and cure disease and poison using the poison DC and disease DC (just like PNP) thinking of adding must have healing kit requirement.
Fixed some errors in stablize system
Fixed some more feats not running through the spell router system
Fixed some of divine spell / feats not recognizing god system.
Updated spell.2da to 3.5 (first pass)
Switch age system over to 2da system (make it easy to modify and add additional races) death_age.2da and agechart.2da

class STUFF
Updated class 2da HPs 3.5
Updated level feats for Barbarian added in Indomitable will, tireless rage. Incorporated it into rage script with fatigue. (need to add fatigue as optional)
Add it so Bard can cast in light armor without arcane spell failure
Updated Paladin granted feats to 3.5 Reduced smite evil based on paladin level in onEnter and on rest.Need to adjust for divine champion(champion of torn)
Updated Ranger saving throws 3.5 up to 40 (need to adjust all the way up)
Added tower shield feat (3.5 ed) so fighters get it at first level.

2.bp.blogspot.com/-iYFJqkJ3v4g/TdgE8PPfUeI/AAAAAAAAADA/0pWZLkw2YLw/s1600/torch1.jpg
               
               

               


                     Modifié par ShadowM, 21 mai 2011 - 06:52 .
                     
                  


            

Legacy_Alex Warren

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Sorry for not releasing some CC lately this is what I been doing
« Reply #1 on: May 21, 2011, 08:10:46 pm »


               

Add it so Bard can cast in light armor without arcane spell failure


May I ask how did you managed to do that?
               
               

               
            

Legacy_ShadowM

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Sorry for not releasing some CC lately this is what I been doing
« Reply #2 on: May 22, 2011, 02:49:57 am »


               There a discussion in the scripting forum about how to do it.
I personally have a custom skin system that I place it on with my own custom functions.
here the link to the scripting discussion
social.bioware.com/forum/Neverwinter-Nights-1/NwN-1-Builders---Scripting/No-Arcane-Spell-Failure-for-Bards-in-Light-Armor-7419777-1.html