im having an issue with character interaction with doors: to explain it better see the pic:
http://imageshack.us.../3557/wok1c.jpg
basically the character moves off the boundaries of the wok when i click to open/close the door, and it ends in points A or B, not always, but often enough to disappoint players, i think. probably it is related to the dwk of the door, but maybe i can solve this with a slight enlargement of the walkable part in the area near the door node, towards the balcony or id have to extend it in both directions?. the fact is i cant extend the mesh towards the B point since the walkable floor starts about 10 cms after the balcony wok ends, so i really dunno