Author Topic: Hak Question  (Read 444 times)

Legacy_Ralthis

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Hak Question
« on: May 15, 2011, 09:10:03 pm »


               Hello,

I've been busily scripting some custom feats into one of my modules. The thing is, I would like for them to be carried over into my next module, or any further modules I create. I was wondering if I could do this with a hak. I realize this should be more than possible for a normal case (considering how I already use one to include the feats and cls_feat .2das), but my custom feats literally comprise a few hundred scripts, a couple of placeables, a waypoint, and an item. All in all, the feats alone suck up more than 1000 resources in my module's temp folder.

I guess my real questions are:
- Is it possible to include all of this in one, single hak, or will I have to create multiple, smaller haks?
- Is it even worth my time do this? I am willing to put in the hours to export everything I need, but if doing this will only lead to disappointment...

Thank you!
               
               

               
            

Legacy_Calvinthesneak

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Hak Question
« Reply #1 on: May 15, 2011, 09:25:28 pm »


               Should be more than possible to do it.  You'll need all the 2da files (placables, feat, cls_feat_*) your models for placables, blueprints for waypoints, model for item if it's not a NWN default item and a blueprint for it.

One hak should be possible, the big thing to be aware of is that any scripts in a hak cannot be edited.  If they're never going to have to change, it's probably fine.  Scripts are the one thing that generally isn't placed in a hak, others might have better suggestions in terms of making an erf or streamlining things for you though.
               
               

               
            

Legacy_Ralthis

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Hak Question
« Reply #2 on: May 18, 2011, 02:57:23 pm »


               Thanks, Calvin! I'll have to look into the erf option to figure things out.